In this case it seems to be easier to overwrite BI files than mess with extra bi install. Hard-disck has limited space![]()
In my case 8 Gb of RTW is too much..![]()
In this case it seems to be easier to overwrite BI files than mess with extra bi install. Hard-disck has limited space![]()
In my case 8 Gb of RTW is too much..![]()
I have noticed that when you use the -mymod switch to mod BI, that it still loads as if you are playing vanilla RTW.
My problem is that I have the RTW vanilla game modded so it will tell me unit celtic maiden not found or something like that.
Is their anywork around for this?
Thanks,
Tom
The thing is that playing BI is same as using -mymod:bi
So, only way to mod BI and use -mymod to run a mod is to copy all contents of BI folder to new mod folder and then add moded files.
I complained about this when BI game out, but developers haven't had will to change it.
They said that if game checked 3 folders (mod, then bi then base), it would load too slow.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I'm converting yet another mod to use the -mod: switch. The campaign loads and plays with no problem, but battles (both Custom Battles and in-Campaign) result in a CTD right after the load bar finishes. If I dump the mod on top of the vanilla data folder, it works fine.
Any ideas?
Never mind - it was bad path info for the sprites. All better now.Originally Posted by Stuie
The end result is that RTR Platinum can be played with the -mod: switch. See here:
http://forums.rometotalrealism.org/i...howtopic=18727
Yes, the whole RTR mod. I only did the -mod: switch work - the conversion to RTW v1.5 was done by a team lead by LestaT, Ryman2489 and some others over at the totalrealism site. There are still some rough edges and balancing to be worked out, but the current beta version is quite stable and playable.Originally Posted by DimeBagHo
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