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  1. #1
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Using -mod:my_mod

    The thing is that playing BI is same as using -mymod:bi

    So, only way to mod BI and use -mymod to run a mod is to copy all contents of BI folder to new mod folder and then add moded files.

    I complained about this when BI game out, but developers haven't had will to change it.

    They said that if game checked 3 folders (mod, then bi then base), it would load too slow.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #2
    Member Member Stuie's Avatar
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    Default Re: Using -mod:my_mod

    I'm converting yet another mod to use the -mod: switch. The campaign loads and plays with no problem, but battles (both Custom Battles and in-Campaign) result in a CTD right after the load bar finishes. If I dump the mod on top of the vanilla data folder, it works fine.

    Any ideas?

  3. #3
    Member Member Stuie's Avatar
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    Default Re: Using -mod:my_mod

    Quote Originally Posted by Stuie
    I'm converting yet another mod to use the -mod: switch. The campaign loads and plays with no problem, but battles (both Custom Battles and in-Campaign) result in a CTD right after the load bar finishes. If I dump the mod on top of the vanilla data folder, it works fine.

    Any ideas?
    Never mind - it was bad path info for the sprites. All better now.

    The end result is that RTR Platinum can be played with the -mod: switch. See here:
    http://forums.rometotalrealism.org/i...howtopic=18727

  4. #4

    Default Re: Using -mod:my_mod

    You mean the whole RTR mod? That's awesome, you've done us all a service. :) I'll have to give RTR a try again.

  5. #5
    Member Member Stuie's Avatar
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    Default Re: Using -mod:my_mod

    Quote Originally Posted by DimeBagHo
    You mean the whole RTR mod? That's awesome, you've done us all a service. :) I'll have to give RTR a try again.
    Yes, the whole RTR mod. I only did the -mod: switch work - the conversion to RTW v1.5 was done by a team lead by LestaT, Ryman2489 and some others over at the totalrealism site. There are still some rough edges and balancing to be worked out, but the current beta version is quite stable and playable.

  6. #6
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Using -mod:my_mod

    Could you then rewrite the tutorial for RTW 1.5 and BI 1.6 (in fact, two tutorials)? It is important to know which files must be modified to include new paths and which ones can be kept as they are.

    It would be also nice to include a method to create automatically the right new desktop shortcut, as this is probably the less friendly point for the user (and also for me as developer )


  7. #7
    Member Member Stuie's Avatar
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    Default Re: Using -mod:my_mod

    Quote Originally Posted by Monkwarrior
    Could you then rewrite the tutorial for RTW 1.5 and BI 1.6 (in fact, two tutorials)?
    Ok - when I have time - hopefully this weekend.

    What I'll do is take a completely different mod that I've never touched before and convert it to use the -mod: switch, and I'll take notes along the way. Anyone want to suggest a mod? I'll use DarthMod if no other suggestions are forthcoming.

    Doing it for BI is a little more complicated because you need to include a .bat file that copies a bunch of the BI files to a new folder, and then overwrite the vanilla BI files in the new folder with your modded files. But I'll see if I can't come up with a) a tutorial and b) a standard .bat file to do the copying.

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