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Thread: Using -mod:my_mod

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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Using -mod:my_mod

    Hmmmm...thanks Stuie...I will look into this next week perhaps.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Jan 2006
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    Default Re: Using -mod:my_mod

    "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -mod:bi/modname
    Would be really pleased if I could get this to work, have tried setting up file structure have copied in all text files from data and data/text and my mods /world folder and some other changed files but am getting crash on 1st loading screen, i.e. before any menu.

    Any idea yet what minimum files / folders are?

    EDIT: am now trying to work back from pasting in entire bi folder (re-named to modname) into bi/modname folder it definitely loads initially, trying to see what can be deleted, taking out all model folders, show_err is moaning about models_building/spot_fx, models_strat/symbol_faction.cas, models_engine/heavy_onager.cas and models_effects/torches.cas
    if anyhone knows how to correct path names in appropriate files please post, otherwise I'll keep experimenting, (this is not for changed files just trying to get vanilla back to working via fewer files in -mod)
    Last edited by Makanyane; 06-25-2006 at 21:08.
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