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  1. #1
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Preventing Rebellion

    I like having that type of rebellion it is fun!


    BTW I almost never get rebellions that take away provinces, due to my navy and stockpiled armies awaiting movement or armies already on the coast that can sacrifice a few troops due to the advantage of defending. I usually do not have more than a one unit garrison in a province and only use religious units in areas like the Byzantine Empire and Rome. I like making the Pope's flock muslim.....
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  2. #2

    Default Re: Preventing Rebellion

    Goofball put a great summary there. However, I disagree with the garrison. Aside from the problem-provinces and the newly conquered ones. You only need to put a governor in a provinces. (Also, I manually set my tax).

    I usually put a depleted unit with high acumen or dread (if the province is really poor in the game). I would say a unit with ~10 soldiers (preferably the cheap units too).

    The key is not moving your leader EVER and controlling all the sea regions.

  3. #3
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Preventing Rebellion

    I think the most important concept other than domination of the landmasses is to dominate the sea and build a port everywhere you can. You can then move troops from Egypt to Ireland in one turn, very handy.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  4. #4
    ! Member Deus Ex's Avatar
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    Default Re: Preventing Rebellion

    *scratches head*

    what is the reason for not moving your leader, ever??

    thanks

    DE

  5. #5
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Preventing Rebellion

    Quote Originally Posted by Deus Ex
    *scratches head*

    what is the reason for not moving your leader, ever??

    thanks

    DE
    -
    Chess habit?
    -
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  6. #6
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Preventing Rebellion

    -
    Or you could be historical and keep him in the true capital. Ankara, amazing that they dragged that huge cannon to Constantinople from there.
    Shh! Ankara had never been a capital before 1923. The "huge cannon" was transported from Edrine (Hadrianpolis, pr. Edirne), the capital before Konstantinopolis. Before Edrine was Bursa (Prusas), occassionally -pr.- Eskişehir and in the times of the Saltanat of Rum Konya (Ikonion) and briefly İznik (Nikaia). Never Ankara! It's a modern invention.
    -
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  7. #7
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Preventing Rebellion

    Quote Originally Posted by Deus Ex
    *scratches head*

    what is the reason for not moving your leader, ever??

    thanks

    DE
    Some kind of bug (or game-mecanism) makes the distance towards the king to the maximum when the king attacks something (and get a battle AFAIK). That got the same effect as your king trapped on Ireland with no port and that is mass rebellions. I think the bug is always active, but it's only relevant when your empire is large.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  8. #8
    Stadtholder Member Ash's Avatar
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    Lightbulb Re: Preventing Rebellion

    Quote Originally Posted by Deus Ex
    *scratches head*

    what is the reason for not moving your leader, ever??

    DE
    I once lost my English campaign because I didn't realize that I should never move my King once my empire got large.
    I figured that medieval Kings went on crusades so naturally my King led one such crusade (I had launched others). Unfortunately it was an area without a port at the time.

    My loyalty ratings were for the most part at 200% but when my King lost contact with a port it went down to 0% in some places...lol.

    My whole empire revolted the next turn and since my King was part of a crusade he couldn't simply move back to a port area.

    In conclusion, have your King sit in some nice slap of land with a port (and a good armourer). And have a fleet to support your massive empire of course.

  9. #9
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Preventing Rebellion

    GD history book. I should never again trust the history books in my school, they suck. Oh well thanks for enlightening me.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

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