Simetrical, I seen your attack over at the .com before Duck of War deleted it. to say the least I wasnt impressed. Here above you say its basically an Open Beta yet other places you say its not a beta. WHich is it? BTW I was in none of these conversations, but they were pointed out to me.
Also just to add I have never attacked you mod, or insinuated that your bugs was caused by not testing etc. There was no cause in defending your mod to slant on mine.
Lt1956
Registered User
Posts: 235
(3/7/05 10:16 pm)
Reply Re: BUGS... bugs, and mo' bogs. . .
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As a de facto RTR team member, I'd just like to mention that AFAIK, RTR is downloaded by vastly more people than SPQR, which means vastly more bugs being posted. (Unfortunately, Tyr doesn't have numbers for later versions, so all we know is that RTR 2.2 was downloaded some 12,000 times.) I have no idea if SPQR has more or fewer bugs, and if it has fewer, I have no idea whether this is because of more care, better playtesting, breaking less new ground, or some other thing, because I haven't really looked at the mod at all, but you certainly can't base anything on the bug thread.
And by the way, we do have a "known issues" thread—someone who wanted to know whether we knew about their bug would be able to look there rather than the bug thread.
-Simetrical
Registered User
Posts: 236
(3/7/05 10:23 pm)
Reply Re: Best RTW mod (no BETAs or under progress mods)
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This poll is kinda silly. Most of the respondents have probably played only one or the other of the mods, so it's not a fair vote.
"RTR is continuatly in beta, so so I've heard from people close to the team." -General Sun
Are you referring to me? I said that RTR has made a *practice* of unmarked public betas, not that *all* RTR versions are unmarked public betas (and for those who are wondering, we aren't going to be releasing any more untested versions without clearly marking them as such). 5.2 was highly unstable; 5.3 is almost as stable as vanilla (there's one persistent crash bug that's completely baffled us, but it's rare, and no amount of playtesting will fix bugs that the team can't pin down).
-Simetrical, de facto RTR team member
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