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Thread: RTR....how the game should have been

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  1. #1

    Default Re: RTR....how the game should have been

    Simetrical, I seen your attack over at the .com before Duck of War deleted it. to say the least I wasnt impressed. Here above you say its basically an Open Beta yet other places you say its not a beta. WHich is it? BTW I was in none of these conversations, but they were pointed out to me.

    Also just to add I have never attacked you mod, or insinuated that your bugs was caused by not testing etc. There was no cause in defending your mod to slant on mine.

    Lt1956

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    Posts: 235
    (3/7/05 10:16 pm)
    Reply Re: BUGS... bugs, and mo' bogs. . .
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    As a de facto RTR team member, I'd just like to mention that AFAIK, RTR is downloaded by vastly more people than SPQR, which means vastly more bugs being posted. (Unfortunately, Tyr doesn't have numbers for later versions, so all we know is that RTR 2.2 was downloaded some 12,000 times.) I have no idea if SPQR has more or fewer bugs, and if it has fewer, I have no idea whether this is because of more care, better playtesting, breaking less new ground, or some other thing, because I haven't really looked at the mod at all, but you certainly can't base anything on the bug thread.

    And by the way, we do have a "known issues" thread—someone who wanted to know whether we knew about their bug would be able to look there rather than the bug thread.

    -Simetrical


    Registered User
    Posts: 236
    (3/7/05 10:23 pm)
    Reply Re: Best RTW mod (no BETAs or under progress mods)
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    This poll is kinda silly. Most of the respondents have probably played only one or the other of the mods, so it's not a fair vote.

    "RTR is continuatly in beta, so so I've heard from people close to the team." -General Sun

    Are you referring to me? I said that RTR has made a *practice* of unmarked public betas, not that *all* RTR versions are unmarked public betas (and for those who are wondering, we aren't going to be releasing any more untested versions without clearly marking them as such). 5.2 was highly unstable; 5.3 is almost as stable as vanilla (there's one persistent crash bug that's completely baffled us, but it's rare, and no amount of playtesting will fix bugs that the team can't pin down).

    -Simetrical, de facto RTR team member
    Last edited by lt1956; 03-08-2005 at 12:51.
    LT_1956 Creator of SPQR: Total War


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  2. #2
    Member Member Darius's Avatar
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    Default Re: RTR....how the game should have been

    Ok I'm sorry LT but could you please not turn this into a mudslinging event? I just wanted to share my experiences with the latest RTR mod and hopefully hear feedback from others and maybe even how their campaigns are going. I think that your mod is great, I've played it before and it was enjoyable. However RTR seems to fit my play style far better as it provides me with a much more interesting challenge in Single Player and with a whole bunch of new units to choose from while getting rid of the ridiculous fantasy units at the same time.

    Now I understand that its likely that while at some point your pride in each other's work has led to some competition over "who's work is better" but in reality there is no way anyone can possibly gauge that. Each mod provides an extremely different experience and an entirely different game.

    So please, let sleeping dogs lie.
    All men will one day die, but not every man will truely live.

  3. #3

    Default Re: RTR....how the game should have been

    Your right His posts will just make him look bad, I just was a little sad over them.

    Glad your having fun, RTR is a good mod, And I agree one is not better than the other and I have stated that always. I am just sad that someone on the RTR team feels that way.

    Lt1956
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: RTR....how the game should have been

    Quote Originally Posted by lt1956
    Simetrical, I seen your attack over at the .com before Duck of War deleted it. to say the least I wasnt impressed.
    What? Attack? How on Earth could that be considered an attack? Somebody suggested that SPQR was less buggy than RTR because its bug thread was smaller; others pointed out that you kept yours clean of unrelated posts, while we didn't; I noted that additionally, as far as I knew, your mod was downloaded by fewer people than RTR, and therefore more people would have posted on our bug thread anyway. I then added that if your mod might or might not have fewer bugs, and that if it did, I didn't know why. Finally, someone had mentioned that they could easily read through the SPQR bug list to find if their bug was already posted, so I said that we had a known issues thread that could serve that purpose.

    I'm completely baffled as to how any of that could be taken as offensive, or as an attack on your mod. I certainly didn't mean it as either. I have never, to my knowledge, said that SPQR was in any way inferior to RTR; I don't think I've ever been moved to comment on the issue, but if I was, I would have said that they serve different audiences and have different goals, as should be obvious to anyone. The only real "competitor" RTR has, in any real sense, is EB.
    Quote Originally Posted by lt1956
    Here above you say its basically an Open Beta yet other places you say its not a beta.
    I say nothing of the sort. Read a bit more carefully. I said that, quote "5.2 was basically an open beta." Other than this post and your post, that's the only mention anybody made of open betas on this page. 5.2 is not the current version—5.3 is (or 5.3.4, unofficially). This is precisely what I said in my post at the .com: "RTR has made a *practice* of unmarked public betas, not . . . *all* RTR versions are unmarked public betas." Again, I'm completely baffled that you or anyone else could see a contradiction between that post and my post above.

    -Simetrical
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  5. #5
    Member Member Darius's Avatar
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    Default Re: RTR....how the game should have been

    Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!
    All men will one day die, but not every man will truely live.

  6. #6

    Default Re: RTR....how the game should have been

    Dont worry darius, write more of your fun on RTR campaign. I have no intention of replying.

    Lt1956

    BTW what do you like best about RTR, factions etc.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  7. #7
    Member Member Darius's Avatar
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    Default Re: RTR....how the game should have been

    Probably the way the fights go. Every nation has the ability to build large and powerful armies, and the outcome of a few of these large battles will ultimately determine the course of events. Also the way the financial system has been reworked. With the constant wars I am fighting I have to make crucial decisions on where my money will be spent and how, as well as whether it is more to my benefit to exterminate a city for quick cash or to retain it to provide a powerful economic center.
    All men will one day die, but not every man will truely live.

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