Quote Originally Posted by ReluctantSamurai View Post
You should check your "export_descr_buildings" directory. In the "building port_buildings" section under shipwrights/dockyards, there is a list of factions that can build them. IIRC, Numidia's capabilities in this respect, are lumped in with Carthage. Every faction has the capability for Shipwrights, no exceptions. Only Carthage, Eastern, Parthia, Greek, and Roman, are listed for Dockyards. I've played a Numidian campaign several times, and I can tell you I could construct dockyards and recruit quinqueremes



The Temple of Baal is as good as it gets for the Numidians...20%/20% Law/Happiness. Not as good as some Roman or Greek temples, but better than a lot of barbarian cultures

Where is your capital? A screenshot of the extent of your current empire would be helpful in determining the best place to put it



I would highly recommend that you keep your archers away from the river bank. Since Shogun I, the best arrangement for bridge defense is a wide semi-circle where the infantry is far enough from the river to not incur arrow fire from the opposite bank. Position your archers on the outside edges of the semi-circle facing inwards towards the bridge (and behind the infantry). If you are facing multiple stacks, try and keep at least two archer units in reserve for when the initial defenders run out of arrows. Remove the fire-at-will, and have them tactically grouped into two units. The reason for this is that when troops exit the bridge on your side, they typically turn right or left trying to flank you (which they can't). Arrow fire from the rear (or side) is twice as decimating as frontal fire...so activate the group that hits them in the rear when they turn.

Keep your cavalry to the outside & rear of the semi-circle to "escort" routers off of the battlefield

Using this method, on occasion, I've managed to kill every single attacking soldier, even with multiple attacking stacks.

All that practice in Shoggie I served me well in RTW



No need to apologize Just a matter of preference...
My capital is in Africa - the town to the South-East of Thaspus - I suppose I should move it to Croton/ Syracuse. That way it won't be too far from Carthage but Italian towns will benefit.

THink I will split the game:

1) Carry on as now (try and save Jerusalem/ Sidon)
2) Try and set up Nile Bridge Defence
3) Abandon Sidon and use forces to attack Tarsus/ Helicarnassus - keep on the Greek Campaign
4) As 3 - but transport forces going down Greece over to Turkey as well - Use Patavium as backstop.

My aim in Turkey is probably to destroy the towns as Military Bases and then move on to the next - not to worry if they revert to rebels, as rebels can't co-ordinate. My advantage will be that I can destroy towns in Turkey faster than Pontus can build them up in the Nile Valley/ Judea. Win Seige, Exterminate Town, Retrain 7 and recruit 1 unit. Next turn: destroy infrastructure and move on.