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Thread: Modding extras by CA (unsupported)

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  1. #1

    Default Re: Modding extras by CA (unsupported)

    I guess this is the thread to watch if you want to change the impact frame for animations. I guess everyone is still waiting to see if V's .cas files are somehow different from the ones the game wants when it reads descr_skeleton.txt.

    I did the same tests as everyone else with v1.5 and got the same results, so I think that rules out the possibility of a change from 1.2 to 1.3 making it work. If it finds a .cas file, it dies.

    PLEASE make those available (or at least just one so V can figure out what the diff is). Making mumakil behave correctly means changing the impact frame of the elephant animations! and we want well behaved mumakil dangit!

  2. #2

    Default Re: Modding extras by CA (unsupported)

    shameless bump.

    I don't want you to think we stopped caring about getting at least one original .CAS file so that we can do things with animations. Just give us one original and I am sure Vercingetorix (or somebody else) will figure out how to parse it out of the pack file such that reading skeletons.txt won't crash the game.

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