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Thread: Modding extras by CA (unsupported)

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  1. #26

    Default Re: Modding extras by CA (unsupported)

    Jerome, here's the deal: I just tried a vanilla version of everything, unpacked the CAS files and the EVT files. Here are the entire contents of my descr_skeleton.txt:

    type strat_named_with_army
    scale 0.7
    anim idle_1 data/animations/SG 01 idle 01.cas
    -evt:data\animations\strat_named_with_army__SG 01 idle 01.evt
    And the game crashes within seconds of showing the loading screen.


    EDIT: Another test. Here are the new ENTIRE contents of my descr_skeleton.txt:

    type strat_named_with_army
    scale 0.7
    anim idle_1 data/animations/SG 01 idle 01.cas
    I removed all references even to the EVT files, just the CAS itself. Again, same results, crash immediately upon showing the loading screen; in other words, the game doesn't get far enough to tell me that there are other skeletons lacking, it crashes immediately upon finding that one valid animation entry.
    Last edited by SigniferOne; 07-11-2005 at 02:21.

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