Jerome, here's the deal: I just tried a vanilla version of everything, unpacked the CAS files and the EVT files. Here are the entire contents of my descr_skeleton.txt:
And the game crashes within seconds of showing the loading screen.type strat_named_with_army
scale 0.7
anim idle_1 data/animations/SG 01 idle 01.cas
-evt:data\animations\strat_named_with_army__SG 01 idle 01.evt
EDIT: Another test. Here are the new ENTIRE contents of my descr_skeleton.txt:
I removed all references even to the EVT files, just the CAS itself. Again, same results, crash immediately upon showing the loading screen; in other words, the game doesn't get far enough to tell me that there are other skeletons lacking, it crashes immediately upon finding that one valid animation entry.type strat_named_with_army
scale 0.7
anim idle_1 data/animations/SG 01 idle 01.cas
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