Ok, I've finally found a moment to get back to this. My sincere apologies that it's taken so long, but getting new projects off the ground is a very time-consuming business as I'm called upon to contribute to the business, technical and design parts of it all at the same time.
So, I've installed a vanilla copy of Rome, then applied BI to bring it up to version 1.3 / 1.4, deleted the animation pack files, and added in all the .cas and .evt files referenced by the game. It took a little while, but it was worth it... In short, it works as it should -- it loads and runs correctly, without crashing or other strange behaviour. And it even gives error messages for missing .cas files... now, that leaves a couple of possible explanations for the behaviour you guys have seen:
1) some small change in 1.3/1.4 has caused this to suddenly work (unlikely but possible)
2) the unpacking tool generates faulty .cas files which cause the game to crash before an error message is generated (probable)
I've even double-checked by archiving the .cas and .evt files, then deleting the contents of the directory, and then repopulating it from the archives -- there is nothing funny going on, and no further information is needed.
I've also uploaded a new .evt archive which is up to date with BI, in the same place as before. I would upload the .cas archive as well, but it would have to be cleared with legal, and at 10 mb it is some ways beyond the size limit.
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