I'm a bit confused on what the .evt files actually do. So what is their function, game wise, and can we add/remove/swap them around in desc_skeleton.txt
For a simple example: horse skeleton has no .evt for attacking, thus they cannot be used for replacing a wardog or elephant. But if the wardog's attack .evt can be added to the skeleton, then they can attack and use an assigned attack animation?
Will the engine acknowledge a new .evt entry in a skeleton in desc_skeleton.txt?
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