Results 1 to 30 of 32

Thread: Power Peasants - Wierd

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Power Peasants - Wierd

    Currently i'm playing a Brutii Campaign, and not that long ago i managed to get one of the Macedonian cities as part of a ceasefire deal and i razed everything in it to the ground, and it revolted in 2 turns. About 10 years after that, with fairly strained relations between me and the Macedonians (i've been destroying their armies one after another.. In fact the general that i placed there to defend my northern border is now 7 stars with the Superior Defender virtue (i think thats what it is.. the one that gives +4 command when defending), which really isn't bad.. he originally was a noname 2 star member married into the family...

    After (finally) driving the Greeks from the mainland of Greece, i sent a few spies north to check out the Macedonians, their armies and their garissons and stuff, and was VERY suprised to find some extremely extremely powerful peasants.. (powerful to the point they were almost stronger than my unupgraded Principes). And what do you know... there are at least 10 units of triple GOLD chevron Peasants with GOLD shield and GOLD weapon. -.-' How on earth did those peasants get so strong? O.O

  2. #2
    Narcissist Member Zalmoxis's Avatar
    Join Date
    Jan 2005
    Location
    On a cloud
    Posts
    1,584

    Default Re: Power Peasants - Wierd

    By planting certain "herbs" in their fields .
    "Under capitalism, man exploits man. Under communism, it's just the opposite." - John Kenneth Galbraith

  3. #3
    Duking it out Member Grand Duke Vytautas's Avatar
    Join Date
    Oct 2004
    Location
    Kaunas, Lithuania, Europe
    Posts
    146

    Default Re: Power Peasants - Wierd

    That's what can happen concerning revolts (happened to me many times) when you play on very hard/very hard The AI just freakin cheats
    "All pagans unite"
    Playing Kingdoms as LITHUANIA! My Lithuanian AAR
    WATCH my M2TW KINGDOMS REMIX and ETW intro video



    Email me for 4winds M2TW music mod (NEW improved version)
    CHECK OUT my GUIDES for RTW-BI DarthMod!

    Invisible member of B.A.L.T.S.

  4. #4

    Default Re: Power Peasants - Wierd

    But this was on Easy/Easy... Kinda ridiculous...

    This was my first time trying to actually finish a short imperial campaign (I had like half a dozen quick games before that to test how units fought, how the game worked and stuff like that.)

  5. #5
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Power Peasants - Wierd

    The formula is quite simple

    A rebellion get's xxx amount of denari. So when they go to spend that denari it has only peasants to train, peasants being so cheap makes the upgrades cheap. Now if there was a level 4 barracks there they probably would have gotten only 2 or 3 units out of it. To sum it up it can only get units that are trainable there and the rebels pay the same price they would for the units in custom battle.

    Thinking of it in historical terms you sack a city loot it rape and kill, later a rebellion occurs and they kill people of your culture in revenge.

    This is the counter to looting in RTW, whereas in Shogun and MTW the A.I. had no defense against the human looting land.

    If you don't want a rebellion take the city loot it, then take a diplomat and gift it back to your enemy.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  6. #6
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Power Peasants - Wierd

    happened to me many times, one time my elite hoplite army was almost crushed by these kind of peasants.

    We do not sow.

  7. #7

    Default Re: Power Peasants - Wierd

    HEY HUN: Yes I do. Read this quote:

    Quote Originally Posted by oaty
    The formula is quite simple

    A rebellion get's xxx amount of denari. So when they go to spend that denari it has only peasants to train, peasants being so cheap makes the upgrades cheap. Now if there was a level 4 barracks there they probably would have gotten only 2 or 3 units out of it. To sum it up it can only get units that are trainable there and the rebels pay the same price they would for the units in custom battle.
    This makes perfect sense. If they simply rebelled and had a handful of worthless peasants, how obnoxious would that be? Very! Many folks have complained about the "mini-armies" all over the board. BY creating powerless peasants, the program would be simply creating the same problem. Three units of hastati and some creten archers, or a full stack of peasants: which would you rather have for a battle?
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  8. #8

    Default Re: Power Peasants - Wierd

    It still makes no sense. When buildings are razed any further unit ( peasant ) production should not have upgrades. I too have seen this and I maintain that with no armourer etc, they can not produce the upgrades they get

  9. #9

    Default Re: Power Peasants - Wierd

    Quote Originally Posted by The Hun
    It still makes no sense. When buildings are razed any further unit ( peasant ) production should not have upgrades. I too have seen this and I maintain that with no armourer etc, they can not produce the upgrades they get
    The peasants could have been given a higher morale instead, as they probably think that they are "doing the right thing" :)

  10. #10
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Power Peasants - Wierd

    i think it's a mistake, in some part in the game, cause i never seem to get those power peasants.

    We do not sow.

  11. #11
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Power Peasants - Wierd

    I got an army of power peasants on Crete once. They are damn good!! The brutii kept sending small stacks of about 4-5 units, and i got the PP's and just swarmed the brutii armies. Quantity and quality combined makes for a great army.

    Btw, the PP's had gold sword and shield and triple gold chevrons. Talk about neat!!
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  12. #12
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Power Peasants - Wierd

    I've seen it before. They kicked the collective asses of several legionary cavalry I sent after them. The fact that they appear doesn't irritate me as much as the fact that they sometimes appear in a once-might city that's down to about 2000 population, but has a garrison of nearly 1600 troops and a public order of 70%.
    Age and treachery will defeat youth and skill every time.

  13. #13
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Power Peasants - Wierd

    Quote Originally Posted by Shadar
    After (finally) driving the Greeks from the mainland of Greece, i sent a few spies north to check out the Macedonians, their armies and their garissons and stuff, and was VERY suprised to find some extremely extremely powerful peasants.. (powerful to the point they were almost stronger than my unupgraded Principes). And what do you know... there are at least 10 units of triple GOLD chevron Peasants with GOLD shield and GOLD weapon. -.-' How on earth did those peasants get so strong? O.O
    You mean 3gold star peasants (+9exp)?

    I got similar thing after a long raze and burn VH campaign (exterminate, raze buildings and leave).
    Last edited by player1; 03-16-2005 at 22:33.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  14. #14
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Power Peasants - Wierd

    Triple-gold peasants or not, the ones that came after the Scipii army I'd bribed that wandered around Sahara trying to link up with my real armies still ran fast enough when introduced to merc elephants and their slinger buddies.

    Still, I must admit I always found those triple-gold revolt stacks a little odd looking. What'd these sodbusters do, time-warp to the Shao Lin temple and back ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO