Currently we are working on lightning, making the earth erupt, and fireballs (maybe also units bursting into flame)
As for how to stop them getting to powerful. A unit of Aes Sedai take oh about 12 years to build![]()
Currently we are working on lightning, making the earth erupt, and fireballs (maybe also units bursting into flame)
As for how to stop them getting to powerful. A unit of Aes Sedai take oh about 12 years to build![]()
Also, we have a plan of making channeling a resource, so that thay can only be built in: TV, Chandelar, Shadows Starting Capital Region and in one region in Andor IIRC.
Supporter and retired teammember of the Wheel of Time mod.
Just a quick thought about Aes Sedai. How do you intend to incorporate the "Warders effect". I mean, without their warders to protect them they would sometimes be killed as easily as mere peasants, by an arrow for example. It will certainly not be easy to take that into account, but on the other and it would be somewhat unrealistic if Aes Sedai had either a high defence skill or shield points.
I don't think that Aes Seidais should have Warders. That would leave them with to few weaknesses.
If they are easy to kill with arrows and such, they won't be taken in super huge numbers since it would be a real waste of money and time to get to many of them killed by a few volleys of arrows, combined with the fact that they take to long to train. So no super armies with only Aes Sedais, hopefully at least will march through the world.
This will also encourage people to keep them safe and not throw them away, and make them a high priority to take out for the enemy. Pretty much like the books, and hopefully both gameplay-wise balanced.
The same formula I would like to use on Seachan's Power user (sorry for my poor spelling) and also Asha'man and Wise Ones.
Except that Asha'mans could perhaps be better at fighting and have more hit points. But don't be as good with their "magical" attack as the others.
I understand that this could make them a little "waste of time and money" unites. But I think at least I would get some if I played with those factions, and have a nice big army that the Aes Sedais could support, not an army that would escort the Aes Sedais around.
Just my thoughts about it.
Long training time, resisted areas and a heavy fee wil probably prevent any massive armies.
And waders might be used as generals.
Supporter and retired teammember of the Wheel of Time mod.
Or perhaps warders could be a seperate eliete unit for Tar Valon. We will see...
I was reading through your lists and looking at the The Band of the Red Hand, I was wondering, shouldn't their be lots of Band units.
Band Heavy Cavelry
Band Light Cavelry
Band Pikemen
Band Billmen
Band Band Archers/Crossbows.
Mat created a flexible and balanced force with high morale and high dicipline. Surely the game should reflect this.
I know it overbalances things a bit but you could double the training time and make the support costs high, because they're all so well payed, so that you could only ever afford one Band stack.
Just a thought.
"If it wears trousers generally I don't pay attention."
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