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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Campaign map development

    Here I will post some images of the map and also some previews of the region layout etc.

    Work in progress:
    Last edited by Myrddraal; 03-06-2005 at 20:52.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Campaign map development

    bump

  3. #3

    Default Re: Campaign map development

    Nice. Map isn't too empty either. For roads what level are you going to let each faction get?

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Campaign map development

    I think all levels of road will be availiable to all, but I suggest we don't allow roads to be built in places like Caralain grass. These provinces are in contact with so many other provinces that it simply looks stupid.

  5. #5
    lurker Member JR-'s Avatar
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    Default Re: Campaign map development

    looks good. aiel factions and trollocs too should not have the top road building techs.

  6. #6
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Campaign map development

    We should let most regions have at least basic road level in start, I think. The wot world is more developed then the roman.
    Supporter and retired teammember of the Wheel of Time mod.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Campaign map development

    Also from the Big White Book (if you have it, look on page 147). There are 5 passes from "Randland" into the Aiel Waste.

    1. Tarwin's Gap (in Malkier) "lies in the valley between the Mountains of Doom and the Dragonwall."

    2. There are a series of foot paths on the southern edge of Shienar, called the Niamh Passes, that traverse the Dragonwall into the Aiel Waste.

    3. Jangai Pass (in Cairhien)

    4. An unnamed Pass on the eastern edge of Haddon Mirk. (north of Stedding Shantai)

    5. It's possible to go south around the Dragonwall and enter the Aiel Waste (northeast of Mayene) but the Big White Book says going that route is dangerous. The Drowned Lands are an unexplored area and filled with wild animals (I'm thinking boas, pythons, and crocodiles). The Big White Book also says that if someone makes it past the Drowned Lands they would enter the part of the Waste where there is no water at all. I'm thinking an army would die from thirst if they tried to go this way from the way it is described in the Big white Book, so for the game you may wish to make it impassable.
    We're one step ahead of you there, all those passes are already represented on the map, I won't reveal to you yet which will be passable, though you can probably guess...

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