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  1. #1
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Campaign map development

    I have the latest version:P

    And IIRC, it is a he:P Anyway, there are amtters with the army numbers and stuff like that, but those are more a matter of the wotmania faq, since that where the numbers are from.
    Supporter and retired teammember of the Wheel of Time mod.

  2. #2

    Default Re: Campaign map development

    which army numbers on New_Name's map do you disagree with?

  3. #3
    Member Member Renly's Avatar
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    Default Re: Campaign map development

    Post screens now11111111111111111111111111111111!.

  4. #4
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Campaign map development

    Ok, if you want that....

    Screen one: The black hills and a part of the Border.


    Screen two: Struggle for the almoth plain (please provide with settlement names if you can):

    More screens will come, I guess. Maybe a screen with one of the brilliant diplomacy responses SMZ has written:)

    An interesting note about the map: One I simulated a couple of rounds on the map, it was like seeing how the feelings the different natiosn has towards each other evolved. Tarabon and Arad Doman was involved in a war pretty soon, over the almoth plain. Tear fought Illian at the plains of maradeo and andor at far madding, Andor expanded quickly for all sides. Pretty fun to watch

    cdaulepp: Well, for one as was said by someone in the dev area, seanchan could not field a million men at this side of the ocean, and have troops left at home. Also, the logisitics for that many troops and settelers would have been impossible to manage, and there for that must be both settlers and soldiers. Also, I disagree with the postiton of the saldean lances at caemlyn. I think they have been moved by now, probably to illian or arad doman.
    Supporter and retired teammember of the Wheel of Time mod.

  5. #5

    Default Re: Campaign map development

    this is so dope I'm giddy... lol

    ten woots for Myrddraal and Andreas

    wordums... *has other 3 or 4 diplomacy's done in record time*
    Drink water.

  6. #6
    Significante Member Antagonist's Avatar
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    Arrow Re: Campaign map development

    The campmap is looking really good, nice work Andreas and Myrrdraal!

    About the names for settlements on Almoth Plain, the only suggestion I can think of is maybe naming Almoth Upper after the Paerish Swar (Darkwood) which is apparently the name of the forest which covers that area, though of course it's not really a settlement. I get the impression that Almoth plain is all but deserted by then, with nothing larger than tiny nameless villages... Anyone else have suggestions?

    Good job again,

    Antagonist
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  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Campaign map development

    May I emphasise that this map is quite an early version and has been kicking around for a while. The final map will be more 'zoomed in' which is to say the scale will be larger. More map squares per mile if you like. If you want more info on why, read the Demo Info thread

    Edit: Town names is one of the reasons I've put very large provinces for the unpopulated areas. Another reason is that we don't want them to have as much potential for growth.

    There is always the option of having unconquerable regions with no town (yes this is possible), but would that actually be good?
    Last edited by Myrddraal; 12-11-2005 at 16:53.

  8. #8
    Member Member Werthead's Avatar
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    Default Re: Campaign map development

    Hi guys. First post here. Been lurking for a while and am really impressed with the progress you guys are making. I'm actually looking forward to playing this more than reading A Memory of Light (yeah, kind of burned on the series, but love the worldbuilding and I love Rome, so here I am).

    One question for the mapmakers: do you have access to The Prophecies of the Dragon, the RPG expansion? It has a series of adventures set on Almoth Plain and Toman Head complete with town names approved by Robert Jordan.

    Ostin Falls is a town on Almoth Plain just east of Toman Head. It seems to be a crossroads between Tarabon and Arad Doman north-south and Katar-Falme east-west. Aturo's Orchard is a town further south but still near Toman Head (perhaps near the bay at the southern end of the head?). I'd suggest moving Almoth Upper further north-west and renaming it Ostin Falls, whilst Almoth Lower could be moved slightly further west and renamed Aturo's Orchard. Aturo's Orchard is located near a forest called the Bramblewood and there is a small highland region nearby called the Old Hills.

    Also, if you wanted to subdivide Toman Head, there's another village called Tobin's Hollow which is on the headland itself, west of Aturo's Orchard.

    Hope that helps. PS I though Lake Somal was the big lake between the mountains and the Darkwood? Ituralde seem to imply it was near Katar in Crossroads of Twilight.
    A Game of Thrones: Total War - A mod for Medieval 2

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