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  1. #1
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Unit descriptions

    Actually, we have one more.... Firebolts. Like balefire, but normal fire. Will be used by bodyguards, very high attack but short range....
    Supporter and retired teammember of the Wheel of Time mod.

  2. #2

    Default Re: Unit descriptions

    what about other key character one powersers like Elayne or Aviendha...? will thye be in the game or...?

  3. #3

    Default Re: Unit descriptions

    Wise Ones?

    otherwise looks nice
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  4. #4

    Default Re: Unit descriptions

    sorry to double post - still unable to edit - an idea however:

    I seemed to see somewhere that mounts have their own attack. So what I'm wondering is if units like Rand or the Forsaken were mounted would you be able to give them three effects? Albeit their mounts would control the third and thus make effective use of it somewhat suspect... However this would serve to make such elite characters more powerful than the more generic weavers.
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  5. #5
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Unit descriptions

    Yes, after the Dumais Wells. Will not be very common though.

    Edit: No, horses cannot have any special abileties.
    Last edited by Andreas; 07-09-2005 at 13:45.
    Supporter and retired teammember of the Wheel of Time mod.

  6. #6

    Default Re: Unit descriptions

    Well I just looked in the descr_mount.txt file and both elephants and chariots have a natural attack. So if you labeled a unit as a type of chariot or elephant and gave it the horse animation... wouldn't that work? Then you could change the values of either the tusk or scythe attack to make it perform some kind of power-like attack, right?
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  7. #7

    Default Re: Unit descriptions

    in particular those attacks ability to knock troops around could translate into some kind of Air weave attack...
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  8. #8
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Unit descriptions

    But that would be wrong, we have never seen horses with powers, and it would look strange if their horses power was meant to be the riders. And we cannot give individual generals their own horse.. We will do like this with seanchan beasts though.
    Supporter and retired teammember of the Wheel of Time mod.

  9. #9

    Default Re: Unit descriptions

    Ahh, well I don't mean to pester - but the way I imagined it since the attack would be carried out by an invisible elephant tusk if you were able to switch the animation to that for a horse then it would look like guys who were standing five feet in front of the man on the horse were getting knocked up into the air and backwards...

    And we cannot give individual generals their own horse..
    we can't? I thought since in RTW vanilla generals switch from early form of bodyguard to late form it was possible to have a trigger telling them to be assigned a different unit... I'm sure you understand this better however

    You guys are going to have the seanchan beasts in this? Dopeness.
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