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  1. #1
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Unit descriptions

    No, the early and late is just pre and post marius... Cannot be set at any time. Do not know if non roman factions even can be affected by the marius.
    Supporter and retired teammember of the Wheel of Time mod.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit descriptions

    You're not pestering SMZ, any contribution you make is worthwhile.

    I've been thinking about giving Aes Sedai units the ability to fly people around in close combat. We're always worried that Aes Sedai will become invinsible though. If we do end up doing it, Aes Sedai will have a very weak defence, so that although they can do damage in close combat, they will die easily there.

  3. #3
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Unit descriptions

    There is a simple way of making AS weak while fighting human armies. Implement oaths. It would be highly unrealistc if an AS could jut out of whim waiste an army. They still can be used against humans but need to get realy close to enemy to attack. Only shadowspavn should be attacked normaly.
    And AS are to be in sort of alliance with everybody with fiew exceptions as Aiel, Amadicia.

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit descriptions

    There is a simple way of making AS weak while fighting human armies
    I love the use of the word "simple" in that phrase

    Welcome to the .org 4th dimension, and its good to see another WoT fan. We haven't yet found a way to implement oaths. It certainly wouldn't be simple. If we can we will, but until then, all we can do is make the White Tower faction very unaggressive.
    Last edited by Myrddraal; 08-05-2005 at 00:38.

  5. #5
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Unit descriptions

    I know what do you mean.
    You are restricted by engine.

    Sine I'm hevy WoT freak, I would try to give advice so that mod would be moust by the book.

  6. #6
    Member Member soibean's Avatar
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    Default Re: Unit descriptions

    Quote Originally Posted by 4th Dimension
    There is a simple way of making AS weak while fighting human armies. Implement oaths. It would be highly unrealistc if an AS could jut out of whim waiste an army. They still can be used against humans but need to get realy close to enemy to attack. Only shadowspavn should be attacked normaly.
    And AS are to be in sort of alliance with everybody with fiew exceptions as Aiel, Amadicia.
    I think I know one way to make this possible... although I think it could be a bit corny... You could give human units that arent dark fiends armor against AS assaults. That way it'll take them longer to be killed and thus will be at closer range when the killing is accomplished. Or as they did frequently in MTW, make the AS effective against Dark friends and normal against the other troops. Such as the crossbowman was a slaughterhouse against armored units but only average against unarmored units.
    Thats really all I can think of for implementing the oaths... it'll keep the human non dark friend units alive longer, but the range attack will still be the same.

  7. #7

    Default Re: Unit descriptions

    Quote Originally Posted by Myrddraal
    You're not pestering SMZ, any contribution you make is worthwhile.

    I've been thinking about giving Aes Sedai units the ability to fly people around in close combat. We're always worried that Aes Sedai will become invinsible though. If we do end up doing it, Aes Sedai will have a very weak defence, so that although they can do damage in close combat, they will die easily there.
    Just don't make them too weak.
    KoD
    Spoiler Alert, click show to read: 
    Remeber Rand and about 40 aes seidi and ashaman killed off 10000 trolocs in that attack
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  8. #8
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Unit descriptions

    Well, they will die in close combat anyway;)

    Spoiler Alert, click show to read: 
    And you should add one 0 to that spoiler.
    Supporter and retired teammember of the Wheel of Time mod.

  9. #9
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Unit descriptions

    Quote Originally Posted by Destroyer of Hope
    Spoiler Alert, click show to read: 
    Remeber Rand and about 40 aes seidi and ashaman killed off 10000 trolocs in that attack
    Spoiler Alert, click show to read: 
    Yes but thay have been intrenched with Saladeans keeping Trolocks from seeping in house. Also, litle of the work was done by normal AS, Logain and Rand were the ones who saved the day


    Can we remove spoil tags, it has been a while since te book come out, anybody who intended to read it has read it.

  10. #10

    Default Re: Unit descriptions

    Actually, i intend to read it, but i haven't, because i have been to busy to have time, and, also, because it's not out in the edition i'm buying the books in, at least not around here.

    And, i'm sure i'm not the only one, so, i would appreciate it if you kept the spoiler tags.

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit descriptions

    Ditto beaverprophet. Pls keep the tags on for a while longer.

  12. #12
    Emperor of Seanchan Member DragonR.'s Avatar
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    Default Re: Unit descriptions

    So, are there going to be units that can form a pike phalanx? I think there should be, because I believe that wetlander foot troops used it in the Battle for Cairhien.

    Will Seanchan have Elephants(S'redit), Grolm, Torm and such?
    Will they use To'raken and Raken in any way?

    Will Aiel be able to cover as much ground on campaign map as cavalry can(or even more)?
    Will Aiel throw spears before charging like legionaries do?

    In Two Rivers, will there be regular peasant units for recruiting as well as Two Rivers Peasants?
    Will the upkeep be higher for TR peasants than for regular ones?

    I have read somewhere on this forum that if, for an example, Tear conquers Cairhien and recruit some units in it, the officers of those units will have con on their back.
    Will there be other such things, like when Saldea conquers Arad Doman, will officers of cavalry units trained in Bandar Eban ride Razors?

    I do have more questions, but that's it for now.

    Twice dawns the day when his blood is shed.
    Once for mourning, once for birth.
    Red on black, the Dragon's blood stains the rock of Shayol Ghul.
    In the Pit of Doom shall his blood free men from the shadow.

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