Im back
Im back
Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:05. Reason: Info taken away - Andreas
Thanks, soibean. Your help is appr. Maybe a credits mentioning for you:P
Anyway, I think that we should try to draw down a bit in stuff gaining influence, right now almost everything gives you influence, which isn't very good. If we continue like this, all family memebers will have full influence![]()
Supporter and retired teammember of the Wheel of Time mod.
hah yea I know I just thought they'd be suitable for influence but feel free to alter then however you wish
and with or without credit Im just glad to help you guys out because Im a huge fan of the series, right now Im trying to look up some Seachan Ranks for you guys so I'll get back to you there
That sounds great, we need for aiel to but I mght be able do some of them me self.
Supporter and retired teammember of the Wheel of Time mod.
Are you going to keep some of the ancillaries from rome such as the merc captain, various turncoats, jewelers, tax farmers ect.? Some of them would still apply to this mod as well. Same deal w/ some of the traits like adept commander etc.
Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:06. Reason: Info taken away - Andreas
If I can say, don't go with too many Saldean ancilliaries, we need some from other nations![]()
With the apparent dislike between noble and peasants in most countries, why not make a Vnv that is like "dislikes farming/hates farming" but use it for the nobles and how they treat their cities? I say this because I couldnt think of a proper name for it, but I think it would make sense since most of the upper class seem to ignore/hate the lower classes for being what they are... maybe could be gained by large squalor/very high taxes?
Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:11. Reason: Info taken away - Andreas
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