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  1. #1
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    the different societies are a good idea
    I'd say influence over morale... I dont see why a town or your troops would be happier if they saw a gaishan. Unless they're glad to see some one following clan and sept law?

    and sorry about the mistunderstanding then, I'll get back to you with more ideas
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:07. Reason: Info taken away - Andreas

  2. #2
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Thats cool ideas, they're reflecting the serie pretty much. But about influence, the influncec is towards other nations, and can't see why they would be impressed, rather then your troops, respecting gained ji, which gai.shains reflect... Maybe plus in public order too, to reflect this honor.
    Supporter and retired teammember of the Wheel of Time mod.

  3. #3
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    influence because....
    well besides the fact that you're following clan law I couldnt say why...
    I guess morale would make a better effect here and I cant really think of any other effects to give that

  4. #4
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    No, I agree it's hard to find something that really fits... Anway, here's some traits and anc, tell me if you find something to be chnaged... And please tell me what I should make of the different military ranks. Also, tell me if I forgot any king.
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:14. Reason: Info taken away - Andreas
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  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Good stuff

  6. #6
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    very nice
    for the Domani maybe there could be the seductress trait
    this could add to influence or whatever else you decide

  7. #7
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Yes, maybe not a bad idea. Construct it then:P

    About that list, I just used that name page linked in the Names thread, and took titles from it:) Neat, indeed.

    I will do the former aiel soceity tomorrow. I felt I needed a break from unit creation...
    Supporter and retired teammember of the Wheel of Time mod.

  8. #8

    Default Re: Ancillaries and Character Traits

    My opinion is that the five Seanchan ranks you have listed would work best as traits. Since your family members make up the Generals of a TW army, it would seem that it would fit better to say they obtained the rank than to say that they commanded a vassal who did. Also there are either unlimited or a great number of trait slots... ancillary slots are precious.
    Last edited by SMZ; 07-12-2005 at 17:58.
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  9. #9
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    My god SMZ, not only did you go post crazy in this forum but this post... at first I thought it was Myrddraal going over all the ones we had already. It seems you really put a lot of work into all those, great work.

  10. #10

    Default Re: Ancillaries and Character Traits

    :) wait until you see the next list...

    I guess you could say I was somewhat excited by this project
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  11. #11
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    Supporter and retired teammember of the Wheel of Time mod.

  12. #12

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Andreas
    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    I'd be glad to hear any you don't think sound right so I can explain my reasoning or of any which won't fit in the mod's world right now because of the way it's designed. Right now I'm just throwing ideas out in the dark.

    I hope I didn't overdue channeling traits... I thought I just included a line for the Light and a line for the Shadow... And I created custom descriptions for every trait I came up with.

    But yeah, in the case of a trait like "Stilled" it would remove any weaving related trait and/or ancillaries. This is like the brainstorming phase to me. Once you guys think we have enough then we can see about grouping and cross-referencing them all so the triggers work correctly.

    EDIT: They're in somewhat of an order now - I'll try to arrange them a bit more later.
    Last edited by SMZ; 07-12-2005 at 18:25.
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  13. #13

    Default Re: Ancillaries and Character Traits

    GONE!
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:25. Reason: Info taken away - Andreas
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  14. #14
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well since I'm currently the person to do the vnv and anc, could you please copy all your suggestions in one post? Would make it easier for me to look over them:)
    Supporter and retired teammember of the Wheel of Time mod.

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