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Thread: Ancillaries and Character Traits

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  1. #1
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Ok, one last massive post for the weekend. No I will go bakc to do units, but see this as a final present:P
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:15. Reason: Info taken away - Andreas
    Supporter and retired teammember of the Wheel of Time mod.

  2. #2

    Default Re: Ancillaries and Character Traits

    So are you guys going to keep any anc from rome right now? There are fitting ones such as various turncoats, jewelers, hereos etc. Same for some of the charachter traits?

  3. #3

    Default Re: Ancillaries and Character Traits

    All the traits will probably not be replaced, think of all the extra work it would take .

    But some that are totaly strange to the Wheel of Time world, such as priests, magicans and such things will probably be altered. And replaced with more fitting, as well as throw in some of our own goodies that are good.

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    We will be keeping all the ordinary traits, and maybe some ancilliaries, but anything specific to Rome, like Barbarian Turncoat, will of course be gotten rid of.

  5. #5

    Default Re: Ancillaries and Character Traits

    I could sift through files and find ancillaries and traits that you might want to save. Do you want me to?

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Sure Khan, if your willing, that would be a great help..

  7. #7
    Member Member Narayanese's Avatar
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    Default Re: Ancillaries and Character Traits

    trait suggestions:
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:16. Reason: Info taken away - Andreas

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