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  1. #1

    Default Re: Ancillaries and Character Traits

    My opinion is that the five Seanchan ranks you have listed would work best as traits. Since your family members make up the Generals of a TW army, it would seem that it would fit better to say they obtained the rank than to say that they commanded a vassal who did. Also there are either unlimited or a great number of trait slots... ancillary slots are precious.
    Last edited by SMZ; 07-12-2005 at 17:58.
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  2. #2
    Member Member soibean's Avatar
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    Default Re: Ancillaries and Character Traits

    My god SMZ, not only did you go post crazy in this forum but this post... at first I thought it was Myrddraal going over all the ones we had already. It seems you really put a lot of work into all those, great work.

  3. #3

    Default Re: Ancillaries and Character Traits

    :) wait until you see the next list...

    I guess you could say I was somewhat excited by this project
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  4. #4
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    Supporter and retired teammember of the Wheel of Time mod.

  5. #5

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Andreas
    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    I'd be glad to hear any you don't think sound right so I can explain my reasoning or of any which won't fit in the mod's world right now because of the way it's designed. Right now I'm just throwing ideas out in the dark.

    I hope I didn't overdue channeling traits... I thought I just included a line for the Light and a line for the Shadow... And I created custom descriptions for every trait I came up with.

    But yeah, in the case of a trait like "Stilled" it would remove any weaving related trait and/or ancillaries. This is like the brainstorming phase to me. Once you guys think we have enough then we can see about grouping and cross-referencing them all so the triggers work correctly.

    EDIT: They're in somewhat of an order now - I'll try to arrange them a bit more later.
    Last edited by SMZ; 07-12-2005 at 18:25.
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  6. #6
    Member Member Renly's Avatar
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    Default Re: Ancillaries and Character Traits

    Wow...nice job.

  7. #7
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Ancillaries and Character Traits

    Looks like a good list. If there's one thing in particular I'd improve, it's the way some traits are along the lines of "he is a great man" whereas others are "you are a great man"; this could probably be more consistent.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  8. #8

    Default Re: Ancillaries and Character Traits

    GONE!
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:25. Reason: Info taken away - Andreas
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  9. #9
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well since I'm currently the person to do the vnv and anc, could you please copy all your suggestions in one post? Would make it easier for me to look over them:)
    Supporter and retired teammember of the Wheel of Time mod.

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