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  1. #1

    Default Re: Ancillaries and Character Traits

    :) wait until you see the next list...

    I guess you could say I was somewhat excited by this project
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  2. #2
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    Supporter and retired teammember of the Wheel of Time mod.

  3. #3

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Andreas
    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    I'd be glad to hear any you don't think sound right so I can explain my reasoning or of any which won't fit in the mod's world right now because of the way it's designed. Right now I'm just throwing ideas out in the dark.

    I hope I didn't overdue channeling traits... I thought I just included a line for the Light and a line for the Shadow... And I created custom descriptions for every trait I came up with.

    But yeah, in the case of a trait like "Stilled" it would remove any weaving related trait and/or ancillaries. This is like the brainstorming phase to me. Once you guys think we have enough then we can see about grouping and cross-referencing them all so the triggers work correctly.

    EDIT: They're in somewhat of an order now - I'll try to arrange them a bit more later.
    Last edited by SMZ; 07-12-2005 at 18:25.
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  4. #4
    Member Member Renly's Avatar
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    Default Re: Ancillaries and Character Traits

    Wow...nice job.

  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Ancillaries and Character Traits

    Looks like a good list. If there's one thing in particular I'd improve, it's the way some traits are along the lines of "he is a great man" whereas others are "you are a great man"; this could probably be more consistent.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #6

    Default Re: Ancillaries and Character Traits

    I doubtless made some errors in that but some of it was intentional. I tried to change descriptions based on perspective. Thus Shadow factions all refer to Shai'tan as the "Great Lord of the Dark" while others say "The Dark One" or some other appropriate moniker.

    With the traits leading to being Naeb'lis I changed the words to "you are great" because I felt that if you were playing as the shadow then whatever family member had gained that much prominence would probably be the one the player identified with. I suppose there is always the issue of a player being a different faction and viewing his enemies and seeing the wrong tense being used, but those traits in particular are difficult to obtain and it's unlikely I think that the AI will gain them.

    Dunno, if that makes sense or not, please let me know what you think - also I'm in the midst of organizing that list much better than it is now - so in a moment things should be much clearer...

    EDIT: I went ahead and made the tense consistent, everything is organized now as well... one thing - I've still got lots of ideas to add - keep in mind that Rome has literally hundreds of traits and ancillaries and while I think a lot of them will carry over there's still plenty of room for things to make the world feel like the Wheel of Time world... so I'll be updating this list again in a bit, and I think I'll make the additions a new color so if you're just browsing you won't have to look thru 6 pages of text...
    Last edited by SMZ; 07-13-2005 at 16:25.
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  7. #7
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    UH, just one first point... we already have the faction symbols ready, and most banners too... had the BWB ones as a base.
    Supporter and retired teammember of the Wheel of Time mod.

  8. #8

    Default Re: Ancillaries and Character Traits

    GONE!
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:25. Reason: Info taken away - Andreas
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  9. #9
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well since I'm currently the person to do the vnv and anc, could you please copy all your suggestions in one post? Would make it easier for me to look over them:)
    Supporter and retired teammember of the Wheel of Time mod.

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