Results 1 to 30 of 106

Thread: Ancillaries and Character Traits

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #29

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Andreas
    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    I'd be glad to hear any you don't think sound right so I can explain my reasoning or of any which won't fit in the mod's world right now because of the way it's designed. Right now I'm just throwing ideas out in the dark.

    I hope I didn't overdue channeling traits... I thought I just included a line for the Light and a line for the Shadow... And I created custom descriptions for every trait I came up with.

    But yeah, in the case of a trait like "Stilled" it would remove any weaving related trait and/or ancillaries. This is like the brainstorming phase to me. Once you guys think we have enough then we can see about grouping and cross-referencing them all so the triggers work correctly.

    EDIT: They're in somewhat of an order now - I'll try to arrange them a bit more later.
    Last edited by SMZ; 07-12-2005 at 18:25.
    Drink water.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO