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Thread: Ancillaries and Character Traits

  1. #61

    Default Re: Ancillaries and Character Traits

    :) wait until you see the next list...

    I guess you could say I was somewhat excited by this project
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  2. #62
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
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  3. #63

    Default Re: Ancillaries and Character Traits

    GONE!
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:25. Reason: Info taken away - Andreas
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  4. #64
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well since I'm currently the person to do the vnv and anc, could you please copy all your suggestions in one post? Would make it easier for me to look over them:)
    Supporter and retired teammember of the Wheel of Time mod.

  5. #65

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Andreas
    Well I do not have the time to read it all through right now, but I will do so later. Saw some that I do not agree with, some was good. I will be precise later:) You will hear from me. Remeber that we cannot have 20000 traits with channeling for example, we must have a variation not only of names but of descriptions, and if we have both Can Channel and Stilled, people might start to get fuzzy. We might be able to link it....
    I'd be glad to hear any you don't think sound right so I can explain my reasoning or of any which won't fit in the mod's world right now because of the way it's designed. Right now I'm just throwing ideas out in the dark.

    I hope I didn't overdue channeling traits... I thought I just included a line for the Light and a line for the Shadow... And I created custom descriptions for every trait I came up with.

    But yeah, in the case of a trait like "Stilled" it would remove any weaving related trait and/or ancillaries. This is like the brainstorming phase to me. Once you guys think we have enough then we can see about grouping and cross-referencing them all so the triggers work correctly.

    EDIT: They're in somewhat of an order now - I'll try to arrange them a bit more later.
    Last edited by SMZ; 07-12-2005 at 18:25.
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  6. #66
    Member Member Renly's Avatar
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    Default Re: Ancillaries and Character Traits

    Wow...nice job.

  7. #67
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Ancillaries and Character Traits

    Looks like a good list. If there's one thing in particular I'd improve, it's the way some traits are along the lines of "he is a great man" whereas others are "you are a great man"; this could probably be more consistent.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  8. #68

    Default Re: Ancillaries and Character Traits

    I doubtless made some errors in that but some of it was intentional. I tried to change descriptions based on perspective. Thus Shadow factions all refer to Shai'tan as the "Great Lord of the Dark" while others say "The Dark One" or some other appropriate moniker.

    With the traits leading to being Naeb'lis I changed the words to "you are great" because I felt that if you were playing as the shadow then whatever family member had gained that much prominence would probably be the one the player identified with. I suppose there is always the issue of a player being a different faction and viewing his enemies and seeing the wrong tense being used, but those traits in particular are difficult to obtain and it's unlikely I think that the AI will gain them.

    Dunno, if that makes sense or not, please let me know what you think - also I'm in the midst of organizing that list much better than it is now - so in a moment things should be much clearer...

    EDIT: I went ahead and made the tense consistent, everything is organized now as well... one thing - I've still got lots of ideas to add - keep in mind that Rome has literally hundreds of traits and ancillaries and while I think a lot of them will carry over there's still plenty of room for things to make the world feel like the Wheel of Time world... so I'll be updating this list again in a bit, and I think I'll make the additions a new color so if you're just browsing you won't have to look thru 6 pages of text...
    Last edited by SMZ; 07-13-2005 at 16:25.
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  9. #69
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    UH, just one first point... we already have the faction symbols ready, and most banners too... had the BWB ones as a base.
    Supporter and retired teammember of the Wheel of Time mod.

  10. #70

    Default Re: Ancillaries and Character Traits

    ahh - couldn't remember if I you guys had those or not - figured I'd throw it in since I came across it - I'm using, "The World of Robert Jordan's WoT" by Robert Jordan and "The WoT Roleplaying Game" source book which has his stamp of approval if not 100% sign-off, for my source material...

    updated the above list with Aiel traits, other nations will follow...
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  11. #71

    Default Re: Ancillaries and Character Traits

    added Seanchan, beginning of Snakes & Foxes, Hates/Fears sections


    I need to know if the Sea Folk will be available - if someone could tell me before I waste any time would be great :)
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  12. #72
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Oh, bwbw is the same as the first book BUT remember that it isn't jordan that has written that book, it is some women, Theresa Patterson?, and all that is in it isn't true...

    And we do not know yet, it will depend on the expansion, but currently no. And you will not be able to land on the senachan continent, seanchan will have tremalking, so some for example the crystal throne will not be inlcuded. I will look over your full list later today, post the results today or tomorrow.
    Supporter and retired teammember of the Wheel of Time mod.

  13. #73

    Default Re: Ancillaries and Character Traits

    yeah, you're right - Theresa Patternson, although RJ's name is on the cover also so I assume he did more than just hand the rights to it over - prolly still some errors however...

    thanks for quick response :) the list is now 98% complete of things I could think of... I'll prolly add a few more things to the "Finn" section, and maybe generally add a tidbit here or there to balance things or tie different ideas together... but no more whole sections being added

    I don't know what you guys think of how I've written these up, but if you'd like I could update the descriptions of the ones you already have (I tried to link them in and not overlap)

    basically - I've got time on my hands, so if there's anything else I can help with, let me know
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  14. #74
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    I'm sorry, but we've had a thunderstrom over here, so I haven't dared to use my computer. I will be able to do it soon I hope.
    Supporter and retired teammember of the Wheel of Time mod.

  15. #75

    Default Re: Ancillaries and Character Traits

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  16. #76
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Great commitment SMZ, like you said, the more ideas we have to draw on, the better. Thanks a lot.

  17. #77
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Ok, I have don the first 934 lines now, i have like 1700 left, but I post this now. First, I just want to sat that many of your ideas are wonderful, but cannot be accomplished. I really liked your work. Give me some input on my comments. When I have done all I will make a full list without comments and different colors. My comments in red. Years will be filled in when I have time to look them up. Here we go:
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:30. Reason: Info taken away - Andreas
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  18. #78

    Default Re: Ancillaries and Character Traits

    Thanks Andreas - I know that was a lot of work... you cleared a bunch of things up, let me just explain a couple choices:
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:36. Reason: Info taken away - Andreas
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  19. #79
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    About the trading, I think it is different with anc. IIRC, the numbers is about that. I didn't mean it to be as lvl 5:) And it is Loial:P
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  20. #80

    Default Re: Ancillaries and Character Traits

    ahh - I'm going to try to remember the various notes you made so I don't include impossible things in any additional suggestions - also I fixed some things in the part of the list you haven't looked thru yet so hopefully it'll be easier for you
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:39.
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  21. #81
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    It is said in the books that all the clan chiefs were at least equal with the best in the westlands... But i can lower it to the same stat:)
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  22. #82
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Hoho today you will not get my comments on more of the SMZ-traits, but I'm soon through it... there are some things I consider deleting but I will have to think a bit more.... Anyway, today you get some traits I came up with during work today. Comment them if you want to, and I would be pleased if someone wrote some fitting descriptions for them, I have written comments to push you in the right direction on the ones I didn't think obvious:).
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:40. Reason: Info taken away - Andreas
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  23. #83

    Default Re: Ancillaries and Character Traits

    Dopeness... you wan'na exchange email addy's Andreas? Might make work on this quicker and easier to change things. Plus I dunno if you want to show ALL of the traits and ancs to everyone... might be good to surprise people some. :)
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:43. Reason: Info taken away - Andreas
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  24. #84
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well well now I'm soon through it all, just some 600 lines left. This batch hadn't the same quality through as the other, but most were good...
    Last edited by Andreas; 08-29-2005 at 19:47. Reason: Info taken away - Andreas
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  25. #85

    Default Re: Ancillaries and Character Traits

    Hi,

    I am a newbie and i am very interested in this mod.

    a small addition :
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:47. Reason: Info taken away - Andreas

  26. #86
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Ancillaries and Character Traits

    Shouldn't she be a character, instead?

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  27. #87

    Default Re: Ancillaries and Character Traits

    Based on the previously posted ancillary i think that Tuon must be a ancillary and a hard one to get.

    Faile, Elayne, Aviendha and Min are all ancillary then why not Tuon Mat's predicted wife ?

    She comes late in the story and she didn't have much actions yet and all of them related to Mat so ancillary is the best choice for her.

    I am thinking about Daerid, Talmanes and Nalesean as ancillary for the commander of the Red Hand Band.

  28. #88
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Ancillaries and Character Traits

    Oh. Well I'd have to disagree with most of those. Here's why:
    Tuon - Future Emperess of Seanchan. Family member material.
    Faile - Family member of Saladean Royalty
    Elayne - Queen of Andor

    On the other hand, Min and Aviendha are just girlfriends, really.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
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  29. #89
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Hey welcome to the .org McFungos, its good to see someone interested in the mod, it's your support that is this mods fuel

    This applies to some of SMZ's ancilliaries, people like Davram Bashere etc will be family members and so not really ancilliaries. But otherwise most of these are good. Remeber that the majority should be general ancilliaries. Although one-off ancilliaries are good and add depth to the game, general ancilliaries and traits should be our main priority.

  30. #90

    Default Re: Ancillaries and Character Traits

    I understand about the family members now, before I was just throwing things out in the dark. I didn't know if the mod team was going to be able to have female family members be dominant, and thus I listed Elayne, Faile, etc...

    I talked to Andreas earlier, the list on the front page will probably be updated soon once I get done with descriptions and he gets done with checking things for accuracy to the books and game mechanics... tis a bit confusing now with lists bouncing back and forth
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:49. Reason: Info taken away - Andreas
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