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  1. #1
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Ancillaries and Character Traits

    Oh. Well I'd have to disagree with most of those. Here's why:
    Tuon - Future Emperess of Seanchan. Family member material.
    Faile - Family member of Saladean Royalty
    Elayne - Queen of Andor

    On the other hand, Min and Aviendha are just girlfriends, really.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
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  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Ancillaries and Character Traits

    Hey welcome to the .org McFungos, its good to see someone interested in the mod, it's your support that is this mods fuel

    This applies to some of SMZ's ancilliaries, people like Davram Bashere etc will be family members and so not really ancilliaries. But otherwise most of these are good. Remeber that the majority should be general ancilliaries. Although one-off ancilliaries are good and add depth to the game, general ancilliaries and traits should be our main priority.

  3. #3

    Default Re: Ancillaries and Character Traits

    I understand about the family members now, before I was just throwing things out in the dark. I didn't know if the mod team was going to be able to have female family members be dominant, and thus I listed Elayne, Faile, etc...

    I talked to Andreas earlier, the list on the front page will probably be updated soon once I get done with descriptions and he gets done with checking things for accuracy to the books and game mechanics... tis a bit confusing now with lists bouncing back and forth
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 19:49. Reason: Info taken away - Andreas
    Drink water.

  4. #4

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by SMZ
    I understand about the family members now, before I was just throwing things out in the dark. I didn't know if the mod team was going to be able to have female family members be dominant, and thus I listed Elayne, Faile, etc...

    I talked to Andreas earlier, the list on the front page will probably be updated soon once I get done with descriptions and he gets done with checking things for accuracy to the books and game mechanics... tis a bit confusing now with lists bouncing back and forth

    How's this sound McFungos?
    Thanks SMZ.

    Too bad that we can't deseable the retreat capacity of a unit with a trait
    A general with a win or dead option would have been very fun to play.

  5. #5

    Default Re: Ancillaries and Character Traits

    wait until Andreas posts to find out if that's possible - I'm no expert on game mechanics... although it does sound unlikely...

    we could prolly make it so that if he withdraws from a battle he will lose that trait...
    Drink water.

  6. #6
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well, the troop morale is how likely they are to reteat so it is kinds the same. I will think about all points.
    Supporter and retired teammember of the Wheel of Time mod.

  7. #7

    Default Re: Ancillaries and Character Traits

    Quote Originally Posted by Andreas
    Well, the troop morale is how likely they are to reteat so it is kinds the same. I will think about all points.
    With a slight difference, a losing general can't sound the retreat.

    But i guess that the solution proposed by SMZ is the best possible.

    About Daerid, Talmanes and Nalesean they can be introduce as generals but it will require a trigger because they appear with the Band.
    Possible trigger for the Band + commanders to appear, probably an unrealistic one :
    - The Dragon control Caihrien + Tear
    - Mat or general with Memories + Ta'veren
    - Mat or a general have in stack 1 Caihrien Calvalry + 1 Tear Calvary + 1 infantry
    - Spent 1 turn outside the city of Caihrien.

    Benefits also unrealistc:
    - You can build the Red Hand Band units
    - Talmanes appear with 1 Red Hand cavalries
    - Nalesean appear with 1 Red Hand cavalries
    - Daerid appear with 3 Red Hand Infantries + 1 Red Hand Bowmen

    Lose unrealistic again:
    - Units stacked with Mat or the general lost

    I really don't know if it can be done but i thinks that it is a good way to be as close as possible to the books.


    A downgraded version

    To build Red Hand Band units
    trigger :

    - The Dragon control Caihrien + Tear
    - Stables + Barracks in both cities

    To have Daerid, Talmanes and Nalesean as ancillary
    trigger

    - Mat or general with Memories + Ta'veren
    - Spent 1 turn outside the city of Caihrien.
    Last edited by Wheel of Time Dev Team; 08-29-2005 at 20:05. Reason: Info taken away - Andreas

  8. #8
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    Well, well now we shall see...
    Quote Originally Posted by McFungos
    With a slight difference, a losing general can't sound the retreat.

    But i guess that the solution proposed by SMZ is the best possible.
    Well, you cannot have everything.
    Quote Originally Posted by McFungos
    About Daerid, Talmanes and Nalesean they can be introduce as generals but it will require a trigger because they appear with the Band.
    Possible trigger for the Band + commanders to appear, probably an unrealistic one :
    - The Dragon control Caihrien + Tear
    - Mat or general with Memories + Ta'veren
    - Mat or a general have in stack 1 Caihrien Calvalry + 1 Tear Calvary + 1 infantry
    - Spent 1 turn outside the city of Caihrien.

    Benefits also unrealistc:
    - You can build the Red Hand Band units
    - Talmanes appear with 1 Red Hand cavalries
    - Nalesean appear with 1 Red Hand cavalries
    - Daerid appear with 3 Red Hand Infantries + 1 Red Hand Bowmen

    Lose unrealistic again:
    - Units stacked with Mat or the general lost

    I really don't know if it can be done but i thinks that it is a good way to be as close as possible to the books.

    A downgraded version

    To build Red Hand Band units
    trigger :

    - The Dragon control Caihrien + Tear
    - Stables + Barracks in both cities
    I think we will be able to train the Band immidetly on game start, since you will be able to train alot of other things from start(aiel for example). To have triggers where new generals appear isn't a good way in my eyes, it could turn the game... and there will be no Red Hand Archers. If have triggers for all different types of units PotD can ahve, there will be new units coming to him every turn, which wouldn't be ver balanced... (The game starts when the stone falls. Next turn, they get aiel. Turn after that more aiel and the band, turn after that the Dragon Legion, after that asha'man, after that some aes sedai and the sea folk, then Illian units and so on. You see my point? You would get new units every turn.)
    Quote Originally Posted by McFungos
    To have Daerid, Talmanes and Nalesean as ancillary
    trigger

    - Mat or general with Memories + Ta'veren
    - Spent 1 turn outside the city of Caihrien.

    Talmanes as a ancillary :
    Lord Talmanes of House Delovinde
    A Cairhienin nobleman who commands half the band's cavalry. His con is three yellow stars on blue. His banner is a black fox.

    Effect: +2 Command
    Effect: +2 Calvary Command
    Effect: +1 troop morale

    Daerid as a ancillary :
    Daerid Ondin
    This man has a broken nose and several scars on his face. He commands the Red Hand Band's foot soldiers.

    Effect: +1 Command
    Effect: +2 Infantry Command
    Effect: +2 Bowmen Command
    Effect: +1 Defence Command

    Nalesean as a ancillary :
    Lord Nalesean of House Aldiaya
    A square-faced and blocky Tairen noble who commands half the cavalry of the Red Hand Band.

    Effect: +1 Command
    Effect: +1 Calvary Command
    Effect: +1 Attack Command


    I hope that my small contribution is usefull
    This could eb a way, or we just have them as generals from the start, easier. We could force the PotD to take cairhien before they can build the band, but then they would only be able to build there.
    Supporter and retired teammember of the Wheel of Time mod.

  9. #9

    Default Re: Ancillaries and Character Traits

    Also, for the Aiel ancillaries.

    Since the Tain Shari are both expert fighters, but above all trained to ferret out the Darkfriends in their socities. Perhaps make them +1 command against shadow, and possibly +1 personal security(against assassins and all), and possibly +1 <trait that helps with 'actual' combat>

    Perhaps either give the Far Dareis Mai either -1 or +1 fertility(can go either way, it's up to y'all)

    What's LOS?

    Night Spear should either add a bonus to ambushes(if it's possible), or perhaps something like that.

    Perhaps make a wise one ancillary
    +1/+2 Influence
    +1 personal security
    +1/+2/+3 morale
    +1 command vs. Shadow.
    +1/+2 Management
    -----------------

    Also, Demandred should -EASILY- have +4/5 Command, and also a +2/3 command if outnumbered, and also either a -1 management or a +1 management.
    ----------------------
    What is Zara exactly, I've never heard of it, what part of the books is it in?
    -----------------------
    Why do Seanchan Blood get negative bodyguard valour, I would assume that with the Deathwatch Guard and the Sul'dam/dam'ane(the high ranked), this man would be nigh-on impossible to kill save by someone with the Taveren trait, and even then....
    ---------------------
    For Illianer national traits. Something to do with sailors, something to do with merchanting, and something that says that he trained with the Companions? Perhaps?
    -----------------------
    The Library trait should be given to Domani as well, I seem to remember that they had a pretty good library from somewhere as well.
    ------------------------

  10. #10
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Ancillaries and Character Traits

    You should wait and see for what will be posted, every trait is currently redone...

    LOS is Line of Sight.

    Edit: Wise ones are diplomats... wasa, I will have to write a info post...
    Last edited by Andreas; 08-15-2005 at 18:03.
    Supporter and retired teammember of the Wheel of Time mod.

  11. #11

    Default Re: Ancillaries and Character Traits

    sorry didn't see this - nice one Red Panther

    aleh - the faction leaders and heirs are almost completely outlined - I think we'll make an info post about the way those are being handled soon - be nice to see what you think about the current ideas

    good point about Demy getting a bonus when outnumbered - a number of those traits have been reworked however... remember at the time I was making suggestions not official postings

    zara is a strategy game - it envolves using real ppl - my description was a bit off when I made it - I was thinking of a different ancient game - regardless that line of traits was in discussion for being cut...

    as to the Seanchan Blood... if he has a Deathwatch Guard or Suldam anc then this will boost his security dramatically - just by himself however - those long fingernails get in the way...

    I'll do the sailors and the Companions... why merchants tho? a note on the sailors too - they aren't that special - they think they are but they really don't know as much as they think they do

    and yep at the Library - I found that out just a few weeks ago - the Terhana Library in Bandar Eban

    :)
    Drink water.

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