Quote Originally Posted by Red Harvest
You really need some thing that works faster, and from within the core AI. It is set up to do the pattern recognition in some form...so if you script it you are going to have conflicting layers.
There is a command that enables/disables AI for a unit, that would prevent having any conflicts between the script and AI.

But yes, something faster would be better, especially concerning the pattern recognition. The ideal would be to use the hard-coded system to do that, but some solution can be jury-rigged, no doubt. Although probably it wouldn't be pretty.