I'm starting to get creative brainwaves
Lets assume that we could get a battlescript generator working.
Then we put all our talents together and develop a strategic game on our own. When a battle occurs, a historical battle script is written. Next you load up R:TW and you play the historical battle. Then we need to extract the outcome of the battle (or perhaps just write up the results) and import it back into the strategic game. Thus you have the excellent battle engine of R:TW but with a proper AI and strategic game that can be as challenging as we want.
Or more feasable, a small program as before that lets you setup armies, but where you can also give allied AI armies commands. The strategic level is overseen by a game master to tie the battles together. For example you could replay the Wars of the Roses; you start with a historical battle and depending on the outcome you will get another one with the constraints being set by the gamemaster.
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Hey, hello, Mr. Pink Elephant!![]()
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