Thank you for reply.Originally Posted by Aymar de Bois Mauri
I followed the exact instructions in www.totalwar.com.
I replaced the original .cas files with the ones they provide, i created a ''textures'' folder and placed the .dds and .tga. I did nothing more and worked fine. Since i didnt liked the skin but i was ok (for the moment) with the model i edited in photoshop the .dds (added bronze armour without straps and traces of chiton, red chlamys with curved meandros ending, fixed the hue of bronze parts, added eyebrows to healmet, red black crest etc.) anyway it was a very accourate classical spartan (know outdated, but had to see them walking around).
The thing is that it worked fine before i installed 1.2 patch. I didnt messed with descr_model_battle.txt at all. If it was wrong what i did it wouldnt, logicaly, not worked in the first place. yes? or maybe i have to change something there? And how the old 3D model got there since it was overwritten?Im tottaly comfused.
The only good thing is that through this im learning some things about skinning. Im really good at photoshop but i dont have enough technical knowledge about 3D models creation-rules.
You see there are so many programs i have to know (Quarkxpress, illustrator, photoshop. Indesign, Corel draw, Flash, Dreamweaver, swish) That i think i didnt left any room for more![]()
Can you help me please?
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