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Thread: ..Thoughts on the game, bugs and patches

  1. #31
    robotica erotica Member Colovion's Avatar
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    Default Re: ..Thoughts on the game, bugs and patches

    Quote Originally Posted by tai4ji2x
    sheesh, now every time someone even tries to start a thread about the loadgame-siege bug at the official .com forums, it either gets moved and/or locked.
    it's because they know it's a problem and are tabulating the bugs that can be fixed and thereby giving the upcoming XP at least some selling points
    robotica erotica

  2. #32
    Member Member Satyr's Avatar
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    Default Re: ..Thoughts on the game, bugs and patches

    Well, unless they also fix the AI so that it has a clue how to play the game and especially how to fight then there is no point to an expansion. Even discounting the bugs or fixing them yourself the game sucks. My 8 year old son has no trouble winning on hard. Now that my archers don't shoot each other all the time I could actually probably play most of a campaign without losing very many men.

    But I still have MTW:VI to play so it's only the pretty graphics that I miss. And there are other games out there that actually have intelligent AIs (Kohan 2) for some fun.

  3. #33

    Default Re: ..Thoughts on the game, bugs and patches

    I've been reading with interest all the posts about the load/siege bug and was gutted that i had to save the game in the middle of a siege yesterday.

    Anyway, just reloaded and it immediately caught my attention that Egypt is still laying siege to my Scipii town of Tarsus....

  4. #34

    Default Re: ..Thoughts on the game, bugs and patches

    Yup, happened to me too. I had to save with two of my cities under siege (threatened to turn into an all nighter). On reloading the sieges were still up. I was playing the macedonians and the two cities were besieged by the jullii and scipii.

    BB

  5. #35

    Default Re: ..Thoughts on the game, bugs and patches

    If the AI plans to starve out the city, the siege is not broken on a reload of the savegame. I just tested the AI sieging one of my cities in RTW v1.2. I saved the game when the AI started sieging. When I hit end turn the siege was continued on the next turn. Then I reloaded the savegame, and when I hit end turn the AI broke the siege and it's army moved away.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #36
    Member Member sunsmountain's Avatar
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    Default Re: ..Thoughts on the game, bugs and patches

    The siege isnt lifted all the time, if you quit Rome and reload a quicksave you have the best chance of it being lifted. (ie bugged) I suggest loading normal savegames if you can, and only quick-loading if you're not under siege.

    But i hardly notice it. AI sieging me? You've got to be kidding. If they make it past my forts they're ambushed or attacked before they get within striking range.

    As for the patch 1.2, the only real patch so far, it removed some of the bugs. The AI also seems marginally smarter. Pretty good i'd say, especially since my version of Rome is still very stable, as was version 1.0.
    More stable than Medieval TW in any case.

    Most of the left overs are either hard-coded, or spelling mistakes that we as a community are now fixing with a bug-fixer. Rome is moddable, so things can be fixed. As for the new game rules (walk armies by hand, each square is a possible battlefield), this has both advantages and drawbacks.

    I miss factions re-appearing, and i miss glory goals. But i wouldnt start up MTW for them. The graphics and the battles are beautiful tin soldiers fighting, nuff said. Roma victor!
    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  7. #37
    Member Member tai4ji2x's Avatar
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    Default Re: ..Thoughts on the game, bugs and patches

    @sunsmountain:

    sorry, but the bug has been proven to affect quicksaves, autosaves and manual saves EQUALLY

  8. #38

    Default Re: ..Thoughts on the game, bugs and patches

    Yes, the AI will still be seigeing you when you reload - it`s when you end turn that the trouble starts. Next turn they will walk away, like clockwork.

    It isn`t even the seiges that affect you the player which are the real problem - it`s all the other AI seiges happening around the world. If you turn off FOW and look around the map in a game that`s a few years in, you`ll see the scale of the problem.

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