Results 1 to 13 of 13

Thread: Research: Effects of Command

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,639

    Default Re: Research: Effects of Command

    Did some cursory testing, giving a general a huge morale bonus to his troops, as well as command bonuses (+8 and +6 respectively). I then set up two identical units of general's bodyguard. During an impossible battle, they never wavered from eager until the leader was dead, when they both broke. So it's safe to assume that the General's unit gets at least some bonuses. Will separate Command and Morale when I find some more time, and see what happens.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  2. #2
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Research: Effects of Command

    This pretty much explains why battles are fast in RTW.
    10star general gives extra 10 points to attack of his troops.
    Just add to that "bugged" VH battle bonus and there is great disparence between defense and attack ratings.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Research: Effects of Command

    Does the ranking of generals improve the way in which AI armies fight on the battlefield? Since the AI generally isn't very good it's rare for me to come up against a highly ranked enemy general so I haven't really been able to compare if command stars affect the quality of the AI's tactics.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  4. #4
    Research Shinobi Senior Member Tamur's Avatar
    Join Date
    Aug 2004
    Location
    #2 Bagshot Row
    Posts
    2,676

    Default Re: Research: Effects of Command

    The only noticeable effects of a high-star enemy general seem to be 1) morale in battlemap battles, and 2) large auto-resolve benefits. Tactics in battlemap battles do not seem to change.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  5. #5

    Default Re: Research: Effects of Command

    After playing EB mod for some time I have some thoughts about attack bonus.
    In EB AI gen's have huge star bonus while it is very hard for hman to aquire stars, so battles with AI having 10 stars are quite commmon.

    Those battles have strange results sometimes.

    2 units of peltastai charging downhill on one such unit - result: single unit routed both mine after killing half of each. Units have same stats, AI gen was 10 star mine 0 star

    unit of pheraspidai charging Pantodapoi - (Pherasp: 13atk, 27def, 60men, Pantodapoi: 11atk, 10def, 50men) result: my elite inf lost half of men, and would lose more if I hadnt helped with cav charge. AI had 6-8 star gen and I 2star one

    My Macedon gen with 3silver chew(16atk, 33def, 44 men) against AI greek gen with one bronze chew(10atk, 21def, 26men). I charged from the back, killing half(13) of enemy men without loses. In melee that followed my gen lost 18 men and enemy rest of his men(13). My gen was 1 star while enemy 6-7

    Many times my Pheraspidai (13atk, 27def, 60men) charging AI's Peltastai(10atk, 21def, 80men). One against one I was loosing, two Pher units against one Pelt were winning but with huge loses.

    On the other hand Pherasp ALWAYS win one to one fight Pelt in custom games. In fact they could hold TWO units for long time killing many men.
    Last edited by O'ETAIPOS; 04-09-2006 at 12:20.

    EB ship system destroyer and Makedonia FC

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO