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Thread: WW2 Modification, any intrest?

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  1. #1

    Default Re: WW2 Modification, any intrest?

    yeah i will. he seem kind off good ;). got the cas inporter working now that is nice. howeverr it dont load skins. maybee i need to fix that later. or manualy.. :P

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: WW2 Modification, any intrest?

    It does load skins, I believe its an option under the import tab...

  3. #3
    Member Member Zharakov's Avatar
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    Default Re: WW2 Modification, any intrest?

    As I remeber the Quin dynasty wasn't over thrown untill after WWI... But I may be worng...


    And also, haveing the game take place in WWI for starters is good becasue most nations used Cavelry during WWI. And Russia used cavelry as late as WWII...
    BLOOD FOR BLOOD!
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  4. #4

    Default Re: WW2 Modification, any intrest?

    yes it was. Early 1912, the Nationalists were in power then, after overthrowing. After WWI it was Civil War between the Communists and Nationalists. it was still Civil War during WWII, but in WWII it was kinda ceasefire to drive off the Japs then they civil wared again until the Nashies got pushed to Taiwan.

  5. #5
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: WW2 Modification, any intrest?

    Question for the people working on this mod:

    how are you going to deal with the tiny maps in Rome TW? Can you make the soldiers really little? Otherwise, you're gonna have major scale problems, because forces of 1600 men did not compact themselves onto areas as small as in RTW.

  6. #6

    Default Re: WW2 Modification, any intrest?

    Quote Originally Posted by meatwad
    Question for the people working on this mod:

    how are you going to deal with the tiny maps in Rome TW? Can you make the soldiers really little? Otherwise, you're gonna have major scale problems, because forces of 1600 men did not compact themselves onto areas as small as in RTW.

    that is ofcourse true. and also a good question that i dont realy have an anser to just yet.. as we are still in sperm version of this mod . if you know what i mean....

    prob we will make the units Squads smaller. from maybee 50 or so -> 10. and that way make so it get some realism to it.

    also if its possible we will create so that you can create 3 types of squads.
    Squad = 10 soldiers
    Platoon = 30 - 50 Soldiers
    Battalion = 100 -> soldiers

    how ever we want a max limit so you cant have Several thousend of troops on one map... ofcorse in a city battle were several div fights it would be some what real. but on open fields.. naah dont think so.

    also haveing 5 army groups whit maybee 1200 soldiers in each would be bad. this way you would not have a frontline. instead you would have strike forces. and that is not realy how it worked.. most contrys had there entire front swamped whit troops. and not like in RTW were you have 4 major armys, one in each direction. North, South, West And East. and some to clean up rebells in the occupied areas...

  7. #7

    Default Re: WW2 Modification, any intrest?

    As far as I understand it, there is a minimum unit size of 6. Maximum is 240. This is hard-coded, and takes the form of a 'base' size which is multiplied depending on whether you want large, huge etc, unit sizes.

    This is hard-coded and not changeable.

    This might force you to use siege units as a base for armoured vehicles, since they seem to be the only unit that isn't bound by this.
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