All campaigns here assume Early/Hard.Originally Posted by sir_schwick
Almos - good starter campaign, beating fast mounted missle troops, the value of camels, strengths of swordsmen in combination with fast flanking axe/spear, desert warfare, how to cope without princesses.
Aragon - diplomacy, patience and the strategic use of agents
Byz - impact of quality over quantity, using low mobility units in battle against high mobility units, strategic land holding (ie: being close to the GH when they arrive and being in a choke point where crusades pass to Antioch), the value of building a strong economy, and the impact a jedi general can have on a battle. Good intermediate campaign.
Danes - good beginer campaign. Building an economy, bribery, how aggression rewards players and the flooding the enemy with low cost quality troops. Some basic battle field management.
Egyptians - beating heavy troops with light mobile forces, desert warfare, fast tracking a trade emipire, resisting crusades
English - rather unique campaign that offers a good historical perspective in England's relation to the sea. Good campaign for teaching how to hold off superior foes until you get quality troops in the high period and then the use of deploying foot troops (longbowmen and billmen) in formation (very few factions depend so heavily on foot troops), managing a conquered rebellious people and a somewhat intermediate excersise in building a trade empire.
French - never played em
Germans - Crissis management, surviving, diplomacy, managing provinces and beating rebellions.
Hungarians - never played em
Italians - never played em
Polish - Never played em
Russians - never played em
Sicily - never played em
Turks - use and deployment of fast light HAs, use of light missle intensive infantry, mobility and strategic use of geography in combat, good advanced campaign, teaches aggression, managing superior foes (ie: horde)
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