Originally Posted by Kraxis
Gee, you think?
Obviously mate the rest of the AI behaviour would need to be modified to take into account these traits, which is where the traits come into their own.Given it already has a bad tendency to not understand the situation (one city under siege left yet no surrender even with benefits such as a tribute and a city as well as trade rights). this would only enhance our superiority over it. The AI factions would end up with the last tier 'Oathbreaker' traits while we would not. At the same time we beat them in field and now get a better chance at infiltrating their cities or bribing them.
But yes, such traits are indeed the way to go, but sadly it will not happen right away.
An AI general for instance could be more likely to break his oath if he has the negative trait for such.
This coming from one who has jack shit know how on how to do so, but I'd wager the AI already has some kind of cost/benfit analysis thing going for when it attacks a faction.
I'm trying to suggest some possible improvements that could be put into this game or perhaps the patch. I try to avoid the near continuous bitching to CA about the 'next game' that some engage in.
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