Myrdraal could i please ask you if you have time to help me creating a turn script for my campaign? im having trouble learning scripting and am so busy with other aspects of the creation of the campaign.
Myrdraal could i please ask you if you have time to help me creating a turn script for my campaign? im having trouble learning scripting and am so busy with other aspects of the creation of the campaign.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
Sure, do you mean the four turns a year script, or one to do commands such as halt_ai etc...
PS
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Last edited by Myrddraal; 03-07-2005 at 13:47.
Not if you use a 'show me how' script, and I devised a way of automatically launching one at the start of the campaign. But you do have to re-launch it manually everytime you load a saved game.
Myrddraal, we are interested in a higher amount of turns per year for our Westeros Mod. Is it possible to have one-month turns? Is there a thread on the scripting for this?
Thanks,
AB
http://westerostw.us/phpbb/
Well there are some limitations, you can only have one winter turn, so if you made months, only one month would have snow.
I'll put something together for you guys
I need a script that goes
halt_ai gauls
player presses end turn
control gauls
of course the faction names we can just change dependant on which factions are in the campaign.
Another problem is i need sometimes to use the kill character command to kill generals that are lost in the online games but the turn script would be fantastic if you could manage it ive really hit a brick wall with it :\
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
I've done the turn script (see its own thread)
I'll see about the multiplayer script....
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