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  1. #21
    Barcid General Member [cF]HanBaal's Avatar
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    Default Re: More than two turns a year - release

    Quote Originally Posted by E.R.
    When you start a new campaign, this triggers the advisor the first time you press the faction, recruitment or building buttons on the UI (and the end turn as well). If you dismiss the advice without running the script, she will appear again, however if you accept it then she doesn't return again.

    Unfortunately, the same can't be said for a loaded game. In that case she appears when you push any of the above buttons. But even if you run the script she reappears every time you push one of those buttons.

    That's good (and some bad) news if I follow correctly. The good ones is that we finally have something to ALWAYS remind us to press F1 after each load, and before the end of that turn correct? And the bad ones is that the "reminder"/advisor appears every time we press any of those UI buttons you mentioned, even after we put the script up and running correct?

    Suggestion (I'm n00b in modding stuff so this may sound crazy): can you make your trigger make the advisor appear only when we push the 'end button', instead of all those UI buttons? That way the 'reappearing' problem wouldn't be a problem coz we only press the end button once (in the end of each turn and before the next turn starts, as we need). The question would be: When you press the 'end button' does the advisor/ stalls the action 'end of turn' and let's you do anything? In other words, does it gives us time to still press F1 before the new turn begins as we need?
    Last edited by [cF]HanBaal; 04-19-2005 at 01:28.
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