+6, not +8. The problem was that elephants in 1.1 were invincible to infantry missiles: slingers/javs/archer--except for some siege weapons, and flaming arrows. So in 1.2 there is now a greater tendency to run amok. Unfortunately, it amplifies the stupid flaming arrows. In 1.1 I ran tests with 10 archer auxilia vs. a single elephant unit and the elephant always reached the archers without casualties as long as regular arrows were used. The only chance the archers had was in melee. Usually their numbers were enough to rout the elephants. Flaming arrows were another matter.Originally Posted by [cF]HanBaal
And in vanilla, the first time I faced onagers they killed two of my elephants with one shot. I have "issues" with onagers as well. They are implemented fantasy style.
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