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Thread: Hidden resource limit?

  1. #1
    Member Member Malachus's Avatar
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    Default Hidden resource limit?

    Hey guys, I was wondering. Does anyone know if there's a limit to how many hidden resources one can implement or how many units can be given those hidden resources?

  2. #2
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Hidden resource limit?

    63.

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  3. #3
    Member Member Malachus's Avatar
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    Default Re: Hidden resource limit?

    Ok, so im assuming 63 is the number of hidden resources allowed. Is there a limit as to how many units can be given the same hidden resource? Like theoretically, could I give the hidden resource Rome to all units in the game or not?

  4. #4

    Default Re: Hidden resource limit?

    No, AFAIK there's no limit as to how many units require the hidden_resource to be built. There may be a limit as to how many conditionals a single unit can have (ie, requires hidden_resource Rome or Sparta or Italy or gerbils etc.) but we've not yet discovered it.
    Last edited by Epistolary Richard; 03-09-2005 at 10:33.
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  5. #5
    Member Member Turbo's Avatar
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    Default Re: Hidden resource limit?

    I have discovered problems using the 'not' conditional with hidden resources.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Hidden resource limit?

    Quote Originally Posted by Turbo
    I have discovered problems using the 'not' conditional with hidden resources.
    Hmm care to be a little less vague? :)
    I'm still not here

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