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  1. #1

    Default Reinforcements Delayed?

    Ive been playing my 2nd long Campaign as the Greeks recently and noticed a strange occurance. In almost every battle the reinforcements of both sides are delayed and sometimes show up in the end. This is an interesting addition but It shouldnt happen so often because it mean I have to fight a 2nd battle in the same spot on the same turn, which really annoys me. Anyone else experienced this while playing Greeks or another faction?

  2. #2
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Reinforcements Delayed?

    I think there is a calculation as to when reinforcements should arrive based on distance to battle and terrain.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  3. #3
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Reinforcements Delayed?

    Isn't this caused by the program checking how many units your system can display at any one time without causing a serious slowdown? There's a setting in the preferences.txt which you can change from false to true about displaying unlimited units - but it could result in seriously choppy battles depending on the settings etc.

    Someone clever please jump in and correct me if I'm wrong.

  4. #4

    Default Re: Reinforcements Delayed?

    Yes. Credit A. Saturnus for the idea. Seems like it at least from a players' point of view since I haven't encountered multiple armies since the suggestion.

    I always get my reinforcements instantly and the AI as well (though this in small chunks, I haven't encountered multiple armies as I've said before). I don't allow the AI to control armies though so they are waiting at the red boundary line all the time as long as I have 20 units max.

  5. #5
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Reinforcements Delayed?

    Am I wrong about the timing calc then? I've seen reinforcements become available at different times but nothing near the end of a battle. I definitely have no max unit slowdowns.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  6. #6
    Member Member MrWhipple's Avatar
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    Default Re: Reinforcements Delayed?

    I think that Quietus is close to the mark. I have found that if you allow computer controled reinforcements and you have a lot of stacks you get some delayed, depending on your systems ability to display a lot of units.
    MTW it's not a game; it's a part time job.
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    Any sufficiently advanced technology in indistinguishable from magic.
    -Arthur C. Clarke-


  7. #7
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Reinforcements Delayed?

    Quote Originally Posted by Quietus
    Yes. Credit A. Saturnus for the idea.
    Indeed! Consider yourself retrospectively credited A. Saturnus!


  8. #8
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Reinforcements Delayed?

    Quote Originally Posted by Zatoichi
    Indeed! Consider yourself retrospectively credited A. Saturnus!

    Thanks

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