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Thread: What does it take to create a new climate? Is it possible?

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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default What does it take to create a new climate? Is it possible?

    I've been trying to create a new climate (blight for those of you interested in WoT). I've edited nine files:

    • Data\descr_geography.txt (I've renamed descr_geography.db so that it parses the text file instead)
    • Data\text\climates.txt
    • Data\descr_water_types.txt
    • Data\descr_water
    • Data\descr_landscape_gound_types.txt
    • Data\dercr_ground_type_db.txt
    • Data\descr_climates_lookup.txt
    • Data\descr_aerial_map_ground_types.txt
    • Data\descr_climates.txt
    I've made a complete copy of rocky_desert, and I can't find any other files which refer to rocky_desert. Is this possible?

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    I am not sure if this is what you're looking for:
    Code:
    Data\terrain\
    	\aerial_map\
    		\ground_types\
    			desert_rocky_low_fertility.tga
    			desert_rocky_medium_fertility.tga
    
    		\tile_textures\rocky_desert\
    
    	\battlefield\rocky_desert\
    Data\models_vegetation\
    	rockydesert_foliage_01.cas
    	rockydesert_foliage_02.cas
    	rockydesert_rock_01.cas
    	...
    	rockydesert_rock_05.cas
    
    Data\vegetation\
    		rocky_desert_rock.vege
    		rocky_desert_scrub.vege
    	\textures\
    		rocky_desert_foliage_01.tga.dds
    		rocky_desert_rock_canopy.tga.dds
    		rocky_desert_rocks_01.tga.dds
    		rocky_desert_rocks_02.tga.dds
    	\sprites\		
    rocky_desert_rock_0.tga.dds
    		rocky_desert_rock_1.tga.dds
    		rocky_desert_scrub_0.tga.dds
    		rocky_desert_scrub_1.tga.dds
    If not, just forget it.

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Hm, I thought that those files were allocated to climates in the text files. So the new climate would use all the files you stated... But I'm not sure I'll check it out. Otherwise I'll just have to replace an existing climate...

  4. #4
    Wandering Historian Member eadingas's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Well, a quick search for 'rocky_desert' in files gives this:
    - descr_daytypes.txt
    - descr_grass (though not applicable for rocky_desert)
    - descr_settlement_plan (for battlefield vegetation)
    - descr_sounds_enviro.txt (for ambient sounds)
    - descr_sounds_stratmap.txt (for map sounds)
    - descr_vegetation.txt (for battlefield vegetation)
    I'm still not here

  5. #5
    Wandering Historian Member eadingas's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Well, any luck here? I tried to copy sandy_desert to a new climate in all the files (including sounds), and it still doesn't work...
    I'm still not here

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Nope, no luck. I tried it, and when I placed it on the campaign map it came up purple/pink instead of the right textures, and in battle it was invisible nearby (you could see sky through the floor), but visible in the distance (I suppose where they use colours instead of textures)

  7. #7
    Wandering Historian Member eadingas's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Hmm? Maybe we should combine our efforts, then :)
    I got the climate to appear on the map perfectly, but I can't fight a battle near it or the game CTDs...
    I'm still not here

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