Yeah it is mentioned as an aside really, with most of the guide focusing on the distribution in space of colours textures and small scale relief.Originally Posted by Epistolary Richard
In any case, read the section on setting up a hex editor for editing descr_geography.db and the section on editing values.
Open descr_geography.db. In it, following each of the pathnames that point to a texture (such as "sand, rock" etc.) there's a block of 3 numbers in byte format detailing the corresponding BlueGreenRed code.
MZR
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