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Thread: What does it take to create a new climate? Is it possible?

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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Do you mean it not appearing on the campaign map?

    I'll check it out. It could be because of anything when you think about it...

    Did you try viewing a settlement in your new climate? Thats how I got it to work on the battlemap. I haven't actually fought a battle in the new climate...

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Well I can't get on MSN for some reason...

    For the benefit of others, I now have the climate appearing on campaign map, but crashing in battle, like eadingas.

    The results of my tests with descr_geography.db were that when I renamed it, and fought a battle elsewhere than my new climate, the battle loaded, the the ground was transparent in the forground, and white (snow as it was winter) in the background.

    This would make it seem that either the game does not parse descr_geography.txt or that descr_geography.txt does not contain all the info that the .db file does.

    I realised that we might be missing something in that there are several files and two folders I think which contain the names of climates. I made a copy of these files and renamed them.

    Now when I try to play a battle on the new climate, it reaches the loading bar, but crashes early on. Did this happen before I renamed the files? I can't remember if it CTD before the loading bar...

    The game still CTD's

  3. #3
    Modder Member Encaitar's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    I've been trying to modify the appearance of existing climates (by changing the tga references in descr_geography.txt). Without descr_geography.db I get the same result as you (see through floor, snow surroundings). I've also tried editing the references directly in the descr_geography.db file using a hex editor, but that got the same result.
    Encaitar Arandur

    Middle-earth: Total War Dev

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    descr_geography is a pain. Its unusual because usually when CA included a txt and a .db the game first tries to parse the .db, and otherwise tries the .txt
    This doesn't seem to work for descr_geography.

    Did you try to change the filenames to filenames of the same length? I don't know if this would affect it but maybe?

  5. #5
    Modder Member Encaitar's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    No, different lengths. Hasn't worked for me before (in other files), but figured I'd try it anyway.
    Encaitar Arandur

    Middle-earth: Total War Dev

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: What does it take to create a new climate? Is it possible?

    Has anyone successfuly created new or modified climates yet?
    "One of the most sophisticated Total War mods ever developed..."

  7. #7

    Default Re: What does it take to create a new climate? Is it possible?

    Quote Originally Posted by Dol Guldur
    Has anyone successfuly created new or modified climates yet?
    Modified them, yes. In the course of my work on the RTR 7 map I ran into the issue of the lack of climates without winter snow. The problem was the colouring of the battlemap beyond the battlefield itself. The clues on how to modify those can be found in a guide about battlemap modification I put up at

    http://www.twcenter.net/forums/showthread.php?t=55785

    Greets

    Muizer

    LVCTOR ET EMERGO

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