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Thread: What does it take to create a new climate? Is it possible?
Encaitar 11:35 04-03-2005
No, different lengths. Hasn't worked for me before (in other files), but figured I'd try it anyway.

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Dol Guldur 09:50 06-23-2005
Has anyone successfuly created new or modified climates yet?

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Muizer 14:59 07-17-2006
Originally Posted by Dol Guldur:
Has anyone successfuly created new or modified climates yet?
Modified them, yes. In the course of my work on the RTR 7 map I ran into the issue of the lack of climates without winter snow. The problem was the colouring of the battlemap beyond the battlefield itself. The clues on how to modify those can be found in a guide about battlemap modification I put up at

http://www.twcenter.net/forums/showthread.php?t=55785

Greets

Muizer

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Epistolary Richard 08:32 07-18-2006
That is one mighty piece of work, Muizer! I don't really know enough about battlemap files to follow all of it - you said it includes how to change the colour of the ground in the distance? Could you point me in the direction of the section of your tute that lets you do that?

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Muizer 11:06 07-18-2006
Originally Posted by Epistolary Richard:
That is one mighty piece of work, Muizer! I don't really know enough about battlemap files to follow all of it - you said it includes how to change the colour of the ground in the distance? Could you point me in the direction of the section of your tute that lets you do that?
Yeah it is mentioned as an aside really, with most of the guide focusing on the distribution in space of colours textures and small scale relief.

In any case, read the section on setting up a hex editor for editing descr_geography.db and the section on editing values.
Open descr_geography.db. In it, following each of the pathnames that point to a texture (such as "sand, rock" etc.) there's a block of 3 numbers in byte format detailing the corresponding BlueGreenRed code.

MZR

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Dol Guldur 23:22 07-18-2006
Yes,a good guide indeed; I will review this in the future when I get to battlemap modding - if ever I do!

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dclare4 10:45 07-25-2006
It's climate related so I'll ask here... would it be possible to replace snow with rain and then have it so that the more than four turns a year mod is randomized (so you can have several turns without rain then only a short interval without rain sandwiched between two rain turns randomly).

Just wondering if it's possible!

Many thanks,
Lord Clare / Harlechman
Zulu Total War Team

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