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  1. #1

    Default Interesting thing about the bridge bug.

    Ok, I just bought RTR not to long ago, and have been playing as the Juli faction.

    Last night I attacked a Gaul town and was attacked by a Gaulish force that had to cross a bridge to get to my units. I used Light and Medium infrantry to pin them on the bridge, and archers to pick them off.

    As mentioned previously, it seemed like the routing Gauls keep trying to charge my lines. After zooming in and looking at it a bit closer, it looks like the Gaulish lines in the rear forced the routing units back. By the time the last Gaulish line was routing, I had them pined between my infrantry and my calvary.

    Is this an explanation of the bug or am I missing what really happened?

  2. #2
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Interesting thing about the bridge bug.

    Hmmm. The only bridge bug I'm aware of is the soldiers running into the water and drowning or falling off the bridge and drowning. It was fixed with 1.1 I think and wasnt a major prob even in 1.0 (IMO).
    E Tenebris Lux
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    We need MP games without the oversimplifications required for 'good' AI.

  3. #3
    Member Member BobTheTerrible's Avatar
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    Default Re: Interesting thing about the bridge bug.

    I think the bug he's referring to is when units on the bridge run towards the enemy side of the bridge rather than the safety of their own lines. I thought CA fixed this by not allowing units on bridges to rout, or something along those lines, but apparently the fix doesn't work.
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  4. #4

    Default Re: Interesting thing about the bridge bug.

    Quote Originally Posted by BobTheTerrible
    I think the bug he's referring to is when units on the bridge run towards the enemy side of the bridge rather than the safety of their own lines. I thought CA fixed this by not allowing units on bridges to rout, or something along those lines, but apparently the fix doesn't work.
    You are correct. I read about it on a thread, and saw it in action last night.

    All in all, it was a great fight! I wondered if my troops were going to hold, and the Gallic hordes almost forced them off the bridge.

    The Gallic units did rout every once in awhile, but they appeared to unrout right away.

  5. #5
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Interesting thing about the bridge bug.

    It's really a bug, not pressure from the rear. Earlier in my current campaign I had a battle on the bridge between Halicarnassus and Sardis. The Seleucids tried to cross, but not en masse, only a few units at a time. Once the initial thrust had been decimated, the AI would send one at a time to replace it, and some of them started routing on the way from arrow fire (I had 4 units of Cretan mercs at the time). Instead of running back, they ran towards me and died in a pile at the base of the pikes.
    Age and treachery will defeat youth and skill every time.

  6. #6
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Interesting thing about the bridge bug.

    Ah yes, that. I've defended rivers quite a bit in this last 1/2 campaign so I've seen it a lot (I just didnt think of it as a bug). Its very anoying to have routed units running through, and disrupting the formation of pikemen defending my end of a bridge.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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