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Thread: Brainstorming: Inconsistencies in the unit file

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  1. #1
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    BUG-FIXER, an unofficial patch for Rome: Total War released:
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  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    Skirmishers should have a much lower upkeep than archers. Take your pick, either archers should have theirs increased or Skirmishers should have theirs lowered. I'm for upping archery costs.

    But most certainly cavalry is far too cheap in upkeep, especially Cataphracts.
    Cetainly units such as eastern horse archers and scythians horse archers should stay relatively cheap in upkeep, or else we kill the eastern factions off. But anything heavier like Pontic heavies, Cappadocians, Cataphract archers and other heavier cavalry should be expensive. The Scythians should perhaps get off a bit cheaper with their heavy cavalry types, but even they should have it increased.
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  3. #3

    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    Praetorian cohorts aren't hardy. It's weird, because all the other roman cohorts (even auxilia) have good or stamina.


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  4. #4

    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    gaaaaaaaaahhh...Wardog/Pigs can't be attached to the resource? aieeee...hmmmm. Right then, nothing else to do but remove them from the export_building.txt, right? Anyone had any luck with stopping the AI from building them willy-nilly?

    BTW, on that thought (ie. dogs/pigs in battle = dumb) is there a substitute i can throw into the stables section? Britons stables are EMPTY without dogs.

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    Quote Originally Posted by Celtibero Mordred
    Praetorian cohorts aren't hardy. It's weird, because all the other roman cohorts (even auxilia) have good or stamina.
    Maybe it has something to do with them not being trained in barracks?
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  6. #6
    Member Member sunsmountain's Avatar
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    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    The Armour value may not just be the physical armour but also the ability to dodge (think D&D and the dexterity bouse to AC.. )
    This is no abstraction, this is actual gameplay: Attacks from all sides have to roll against armour to score a hit (and most units 1 hitpoint means wounded/dead)

    I would advise people worrying about pharaoh guards having too small shields to cover their genitalia, to create some new textures and reskin these models. I'm happy with what CA did, and applaud their choices as far as game balance is concerned. What worries me is the AI, but that's not the subject.

    There may be inconsistencies in the unit file, but not for me. (exception: bugs, see bug-fixer)

    Although one possbile problem for higher costs of cavalry would be higher deficit for Parthia. They already have hard start, and more upkeep for thier cavalry could put them down for good.
    Which is why i advise against modifying the upkeep costs at all. Play on normal, and cavalry are not as good as you think they are. On higher difficulties the attack value is increased by +4/+7 for Hard/Very Hard, both for the AI and the player. Attack value is crucial for cavalry, who need to score many hits fast (and they are faster because of the charge and their speed), which means cavalry is overpowered in Rome:TW on Hard and Very Hard, but not on Normal. They're even a little weak on Easy.

    Last edited by sunsmountain; 05-03-2005 at 10:25.
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  7. #7

    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    I agree about those eastern pikemen, they should have the same stats as hellenic ones. IIRC, there's an inconsistency about Armenian heavy spearmen, they get phalanx mode AND the +4 bonus vs cav that non-phalanx spearmen get.

    Also, I think unit sizes should be consistent, I'm thinking of Egyptian archers, scythian noblewomen, egyptian desert cav and arcanii here, don't know off my head if those are all. they should have the same size as like units.

  8. #8
    Member Member sunsmountain's Avatar
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    Default Re: Brainstorming: Fixes for inconsistencies in the unit file

    IIRC, there's an inconsistency about Armenian heavy spearmen, they get phalanx mode AND the +4 bonus vs cav that non-phalanx spearmen get.
    Yeah but they're still weak as crap.


    Also, I think unit sizes should be consistent, I'm thinking of Egyptian archers, scythian noblewomen, egyptian desert cav and arcanii here, don't know off my head if those are all. they should have the same size as like units.
    Arcanii have 2 hitpoints each (and have a general-assassin-type/role), egyptian archers and desert cav have higher upkeep than similar troops of other factions, and scythian noble women is probably low on numbers for some historical accuracy.

    The only reason i can think of for this thread to exist is for multiplayer balancing, other than that i yet have to hear the first good reason.
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