Quote Originally Posted by lt1956
At the end of an attack there is a 25, 1

If you modify the 1 say to .3 you will have really long fights, this settings is hard to describe but what it does is lower the effective hits but doesnt unbalance anything, its really nice and works well, I helped out someone before with this.
Lower the effective hits... so the soldiers still swing in normal time but they have a lower chance of actually wounding?

Did Jerome or any other CA member ever give us an explanation as to what this variable affected?