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  1. #1
    Bug Hunter Senior Member player1's Avatar
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    Exclamation BUG-FIXER, an unofficial patch for Rome: Total War

    BUG-FIXER, an unofficial patch for Rome: Total War
    Version 1.64
    Compiled by player1

    Requires:
    Official v1.2 patch for Rome: Total War


    Introduction:

    This is compilation of fixes to various bugs that can be found in Rome: Total War. Most of the fixes were not my idea, but ideas of many members form gaming community. I just compiled them in one unofficial patch. Since unofficial, it is in no way associated with Creative Assembly or Activision.

    Download from this link.


    Installation:

    The content of the zip file should be extracted to your Rome - Total War folder. That way it will replace some of the original text files with those from the archive.

    Files replaced are:
    -descr_formations_ai.txt (from Data subfolder)
    -descr_model_battle.txt (from Data subfolder)
    -descr_mount.txt (from Data subfolder)
    -export_descr_ancillaries.txt (from Data subfolder)
    -export_descr_buildings.txt (from Data subfolder)
    -export_descr_character_traits.txt (from Data subfolder)
    -export_descr_unit.txt (from Data subfolder)
    -export_units.txt (from Data\text subfolder)
    -export_VnVs.txt (from Data\text subfolder)
    -descr_mercenaries.txt (from Data\world\maps\campaign\imperial_campaign folder)

    While new files that don't replace anything are:
    -greek_archer_merc_sprite_new.spr (Data\sprites subfolder)
    -greek_archer_merc_sprite_new_000.tga.dds (Data\sprites subfolder)
    -carthaginian_onagers_info.tga (Data\ui\unit_info\spain subfolder)

    Also, a new subfolder named Original Data will be created, with copies of original files. If you want to restore original files just copy these files over those installed in Data folder. This is important for multiplayer, since it requires original files (to prevent hacking).



    List of fixes


    Changes in export_descr_buildings.txt file:

    -Fixed the issue with Praetorian Cohorts being available before Marius reforms
    -Fixed the issue with Seleucids Armored Elephants being available in provinces without elephant resource
    -Fixed the bug when Thracians could not recruit Phalanx Pikemen with their higher level barracks
    -Fixed the bug when Gauls could recruit Naked Fanatics in farming shrines (and Gauls don't have farming shrines)
    -Added ability for Spain to recruit Long Shield Cavalry and build Onagers in the campaign, because they could already use them in custom battles (and added unit info picture for Onagers since it was missing)
    -Law bonus for Leadership Pantheon increased from 10% to 25%, in order to fix the problem with Athena and Jupiter Awesome Temples getting their law bonus lowered after upgrade to Pantheon
    -Holding games in arena type buildings limited to Romans only, to prevent "THIS GAMES HELD TEXT SHOULD NEVER APPEAR ON SCREEN AND SHOULD NOT BE TRANSLATED!" message appearing when other factions try to hold games in conquered roman territories


    Changes in export_descr_unit.txt file:

    -Fixed the issue with all horse/camel/chariot archers, when they are unable to fire while skirmishing
    -Fixed the issue with Pontus and Scythian generals, when they would never get their bodyguards upgraded after Marius reforms (as it happens with all other bodyguard units)
    -Removed Wedge ability from both Thracian bodyguard units (made no sense for general's unit)
    -Late Thracian bodyguard unit gets its armor rating increased from 3 to 6, so it would actually have different stats then early bodyguard, especially considering that it already uses heavier armored unit model
    -Removed shield bonus from early Thracian bodyguards and Bedouin Archers, since those units have no shields
    -Added shield bonus of 4 to late Pontic bodyguards, since their unit models have shield
    -Pontic Phalanx Pikemen get its unit size increased from 40 to 60 and shield bonus reduced from 5 to 2, in order to make them consistent with other phalanx units
    -Fixed inconsistencies in mass ratings for following units: Bastarnae Mercenaries, Silver Shield Legionaries, Scutarii and Bull Warriors
    -Fixed inconsistencies with effects on mounts for Armenian Heavy Spearmen and Illyrian and Sarmatian mercenaries
    -Removed "annoying" blue officer from rebel Archer Warband
    -Sound of "armor" for Desert Axemen and Bastarnae Mercenaries changed from metal to flesh, since they wear no armor


    Changes in export_units.txt file:

    -Removed reference to shield from early Thracian and late Scythian bodyguards descriptions
    -Reference to "good quality armour" from Desert Axemen custom battle description changed to "wooden shields" (probably leftover from pre-patch time when desert axemen has armor value of 11)
    -Reference to "leather armour" from late Thracian bodyguard changed to "mail armour", to match up unit skins


    Changes in both descr_model_battle.txt and descr_mount.txt files (with some references in export_descr_unit.txt too):

    -Fixed color of sprites for following mercenary units and their mounts: Thracian Mercenaries, Bastarnae Mercenaries, Sarmatian Mercenaries, Scythian Mercenaries, Spanish Mercenaries, Numidian Mercenaries, Arab Cavalry, Bedouin Warriors, Bedouin Archers and Barbarian Cavalry Mercenaries


    Changes in descr_model_battle.txt file only:

    -Fixed the wrong color of Spanish generals (should be brown, instead of blue)
    -Fixed the problem with sprites not being generated for following units: Libyan Spearmen, Poeni Infantry, Spartans, Egyptian Slingers, Egyptian Siege Crew, Gallic Swordsmen and German Skirmisher Warband
    -Fixed sprites for Cretan Archers, so they won't be half-sized anymore (new sprites included)


    Changes in descr_mercenaries.txt file:

    -Fixed the typo which prevented mercenary Horse Archers to appear in Armenia area
    -Changed price of Barbarian Cavalry Mercenaries that are recruited in Gaul from 450 to 800, since it was too low, and to make it in line with prices in other regions


    Changes in descr_formations_ai.txt file:

    -Fixed a problem when standard AI formation would not get used for armies consisting of only non-phalanx spearmen infantry
    -Fixed problem with roman formation when general would be put at flanks (added separate general block at back)
    -Made possible for armies with only Hastati infantry to use roman formation, by making 3rd line of infantry not mandatory
    -Fixed problem with formation for large missile cavalry groups, when general unit would be at flank overlapping with infantry
    -Fixed an error in AI single line formation when artillery units would overlap with rest on the units


    Changes in export_descr_ancillaries.txt file:

    -Fixed the issue with Numidian and Spanish governors not gaining priests as their retinue members
    -Fixed the trigger for priest of Neptune, so it won't be awarded to governors or agents
    -Made Druid retinue members available in justice shrines (Esus) instead of battle shrines (Hebeleyzis), so that Gauls could get them and not Dacians
    -Triggers for Civilized Slave, Drinking Companion and Master Embalmer retinue members changed, so they won't be available only in cities with one specific building (forum/temple), but also in cities were such building is upgraded (ex. great forum/large temple)
    -Fixed an error in trigger for gaining Polybius as retinue member
    -Fixed triggers for Foreign Dignitary and Foreign Hostage retinue members, so they will actually be awarded in foreign lands and not at home
    -Fixed an error when following retinue members could become doubled: Dancer, Druid, Freeman Clerk and Judge


    Changes in both export_descr_character_traits.txt and export_descr_ancillaries.txt files:

    -Fixed a problem with getting infestation of Scarface generals, and several related issues (including some retinue members)
    -Fixed buggy marriage triggers, which prevented characters from getting any traits or retinue members from marriage event
    -Fixed a bug which prevented newly grown up characters from getting any retinue members at start, like Mentor or Tutor


    Changes in both export_descr_character_traits.txt and export_VnVs.txt files:

    -Berserker trait tweaked so it gives morale bonus, instead of penalty (+4 morale), making it in line with lower levels of the trait
    -To prevent drop in morale bonus, highest levels of Brave and RomanHero line of traits get their morale bonuses increased from +2 to +5
    -Removed bonus to popularity with people from Brave line of traits, since those traits are reserved for non-Romans only
    -Energetic line of traits tweaked, so they won't get worse at higher levels
    -Personal security penalty for Self-Publicist line of traits reduced from -10/-20/-30 to -1/-2/-3, since previous values were way off normal range


    Change in export_VnVs.txt file only:

    -In notification that assassin has gained experience, changed word "kill" to "mission", since now sabotage missions can give experience too


    Changes in export_descr_character_traits.txt file only:

    -Feck line of traits limited to Romans only, since two of its effects deal with senate and people popularity
    -Smoothtalker changed to be diplomat trait, since its effects deal with bribing
    -Added anti-traits to some traits to prevent weird or impossible combinations
    -Several anti-traits that worked in one direction fixed to work in both directions
    -Anti-traits for Indecisive Attacker changed from GoodCommander and GoodAttacker to GoodAttacker and GoodRiskyAttacker, so that having Indecisive Attacker trait won't prevent general from gaining Command bonuses
    -Fixed a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
    -Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
    -Fixed problems with Senate Office triggers, which could result in losing some senate titles
    -Tweaked trigger for gaining experience with spies when doing missions with 100% success rate, so it will be fired for spies with one or zero levels of experience, and not just for those with exact one level of experience
    -Removed loyalty awards given to faction leader or heir when AI diplomat, by error, tries to bribe them, since faction leader or heir aren't supposed to be bribable
    -Fixed a problem when assassins would never get any experience by doing sabotage missions
    -Fixed a problem when Coward trait would only be awarded when enemy pulls out of combat without casualties
    -Patched the hole in trigger for IndecisiveAttacker trait
    -Removed "BattleOdds < 1.5", from triggers for BadAttacker/Defender line of traits, so it's possible to gain them, when losing battle in which enemy was highly outnumbered
    -Removed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits, since winning such battles with just clear victory is great accomplishment on its own
    -Partially fixed the bug when generals fought in manual battles would get checked twice for trait awards (leading to more powerful human controlled generals)
    -Increased values awarded to many traits in birth triggers, so it's actually possible to gain those traits by birth (mostly affects traits that need more then one point to get first level)
    -Fixed a problem when characters that are not married could get Cuckold trait (by adding IsMarried condition before check)
    -Tweaked triggers which reduced effects of Drink and Girls traits after marriage or getting children, so that reduction of Drink trait would work for barbarians and that reduction of Girls trait would not lead to secondary effects
    -Added self-perpetuating effects to several personality traits that normally never improved after birth
    -Since Mathematics, Philosophy, Natural Philosophy and Rhetoric skills could only be gained at birth, a new academy trigger was introduced to make it possible to gain levels in these skills
    -Added Strategic and Tactical skills into Academy trigger, since their description heavily implies academic learning
    -Made it possible, for barbarian factions, to gain Warlord line of traits in battle, and not only Britons in Andrasta temples
    -Introduced several siege triggers so that SiegeAttack/Defense line of traits could be improved
    -Added several new triggers, to make it possible that Intelligent and Genius characters could be born
    Last edited by player1; 09-17-2005 at 00:22.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    seems good to me

    We do not sow.

  3. #3
    Lost in Filesystem Member einar's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    ¡¡Great patch!!
    Rekisteröitynyt Linux käyttäjä nro 221083
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  4. #4
    Unpatched Member hrvojej's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Never mind
    Last edited by hrvojej; 03-13-2005 at 15:41.
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    Some people get by with a whole lot more - A. Eldritch

  5. #5
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Not exactly. This is a patch made by player1 based on those threads. I've not had time to compile a patch for community approval yet, although I imagine I'll look a fair bit like this one when I do. Perhaps people can suggest additions/modifications they'd like to see for the consensus patch here?
    Last edited by therother; 03-13-2005 at 02:01.
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  6. #6
    Unpatched Member hrvojej's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Never mind
    Last edited by hrvojej; 03-13-2005 at 15:41.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  7. #7
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by player1
    -Removed "annoying" blue officer from rebel Archer Warband
    Just delete the line with officer info.
    (or outcomment it)
    Last edited by player1; 03-13-2005 at 15:55.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  8. #8
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Version 1.1 uploaded.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  9. #9
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    What did you change?
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  10. #10

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    well, i extracted most of your fixes except for the files CVP has

  11. #11
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    wow so you actually changed the whole Panthon of leadership bug that i mentioned?

  12. #12
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Here is the list:

    -Law bonus for Leadership Pantheon increased from 10% to 25%, in order to fix the problem with Athena and Jupiter Awesome Temples getting their law bonus lowered after upgrade to Pantheon.
    -Fixed the problem with sprites not being generated for following units: Libyan Spearmen, Poeni Infantry, Spartans, Egyptian Slingers, Egyptian Siege Crew, Gallic Swordsmen and German Skirmisher Warband
    -Fixed the issue with Numidian governors not gaining priests as their retinue memebrs
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  13. #13
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by unseen11
    wow so you actually changed the whole Panthon of leadership bug that i mentioned?
    After realising that there are no other temples with similar quirks (lowering bonus after upgrade).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  14. #14

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    erm, so can i overwrite the files that CVP changed? How compatible is your's with that?

  15. #15

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    You added the Spanish Onager to the archery_range, which is one level before all the other factions get them. Was that on purpose?

    Bh

  16. #16
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    It's same as for Dacians.

    These are barbarian factions and thus don't have 4th level buildings.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  17. #17

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Ah, so they don't. Makes sense, I guess.

    Bh

  18. #18
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Version 1.2 uploaded.

    New in this version:
    -Triggers for Civilized Slave, Drinking Companion and Master Embalmer retinue members changed, so they won't be available only in cities with one specific building (forum/temple), but also in cities were such building is upgraded (ex. great forum/large temple)
    -Fixed an error in trigger for gaining Polybius as retinue member
    -Berserker trait tweaked so it gives morale bonus, instead of penalty (+4 morale), making it in line with lower levels of the trait
    -To prevent drop in morale bonus, highest levels of Brave and RomanHero line of traits get their morale bonuses increased from +2 to +5
    -Energetic line of traits tweaked, so they won't get worse at higher levels
    -Feck line of traits limited to Romans only, since two of its effects deal with senate and people popularity
    -Personal security penalty for Self-Publicist line of traits reduced from -10/-20/-30 to -1/-2/-3, since previous values were way off normal range
    -Fixed problems with Senate Office triggers, which could result in losing some traits
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  19. #19
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    CA should be paying you. Thanks for all the work
    Last edited by SpencerH; 05-24-2005 at 01:14.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  20. #20
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Expect next update to be big.
    I finally reverengineered some unit prices, especialy how much is cavalry shield worth.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  21. #21
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    I'd like to see the "Zones Of Recruitment" idea included in the next one .
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  22. #22
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by SpencerH
    I'd like to see the "Zones Of Recruitment" idea included in the next one .
    Ugh...
    I doubt, is it proper to add it to a simple bug fix mod.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  23. #23
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Version 1.3 uploaded.
    (two versions in 3 days )

    New in this version:

    -Removed Wedge ability from both Thracian bodyguard units (made no sense for general's unit)
    -Late Thracian bodyguard unit gets its armor rating increased from 3 to 6, so it would actually have different stats then early bodyguard, especially considering that it already uses heavier armored unit model
    -Removed shield bonus from early Thracian bodyguards and Bedouin Archers, since those units have no shields
    -Added shield bonus of 4 to late Pontic bodyguards, since their unit models have shield
    -Removed reference to shield from early Thracian and late Scythian bodyguards descriptions
    -Removed reference to "good quality armour" from Desert Axemen custom battle description (probably leftover from pre-patch time when desert axemen has armor value of 11)
    -Fixed inconsistencies in mass ratings for following units: Bastarnae Mercenaries, Silver Shield Legionaries, Scutarii and Bull Warriors
    -Removed bonus to popularity with people from Brave line of traits, since those traits are reserved for non-romans only.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  24. #24
    The Usual Member Ice's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    bravo, excellent work



  25. #25

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Here are few more things too look in to (for future patch) -
    Trait intelligent there is absolutly no way to gain it beyond first level. But in campaign you can see characters with second level of this trait? possibly even third. So it look like developers forgot to add such thing like:
    Trigger random_birthNN
    WhenToTest CharacterComesOfAge

    Condition Trait Intelligent > = 1

    Affects Intelligent 1 Chance 50

    etc.

    Same thing applies to other skills like NaturalPhilosophySkill, MathematicsSkill, PhilosophySkill and other simillar skills.

  26. #26
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    You are so right.

    Most other inborn-only traits 50% chance to get 1 extra point, and then another 50% for next extra point, etc...
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  27. #27
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Although as far as I see only Intelligent trait needs to be inborn with higher levels. For those others (that are skills), it seams that triggers on some other places are missing.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  28. #28
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Although, when I think about it, I bet that Intelligent is supposed to fuction similar as Inbred line of traits (depending from your father).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  29. #29

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by player1
    Although as far as I see only Intelligent trait needs to be inborn with higher levels. For those others (that are skills), it seams that triggers on some other places are missing.
    Indeed, here is my idea for skills

    Trigger selfperpetuating49
    WhenToTest CharacterTurnEnd

    Condition Trait MathematicsSkill > = 1

    Affects MathematicsSkill 1 Chance 4

    You can look at PoeticSkill in original file, for some weird reason (I suspect this reason is called forgetfullness) PoeticSkill can be increased unlike others simillar skills.
    Btw there is clear error with PoeticSkill, it's available to only greeks. In skill description they exclude only barbarians (which seems logical) but during birth such skill is only accessible for greeks, moreover greeks have 2 chances to increase this skill:
    Trigger random_birth37
    WhenToTest CharacterComesOfAge

    Condition CultureType greek

    Affects Arse 1 Chance 4
    Affects PhilosophySkill 1 Chance 8
    Affects MathematicsSkill 1 Chance 4
    Affects PoeticSkill 1 Chance 6
    Affects PoeticSkill 1 Chance 4
    I suspect that Affects PoeticSkill 1 Chance 4 shold be moved from greeks section to generic trigger.
    One more odditie in Skills now it's NaturalPhilosophySkill. Eastern excluded in skill description but they clearly intended to gain this skill, look at the Trigger random_birth39.
    As for idea to treat Intelligence simmilar to Inbred I have to disagree, probably Handsome/Ugly will be a better example for parents influence :) The only bad thing is since there is no antitrait to intelligent, there will be to many smart peoples for my liking. So I think it's better to stick to only such traits like:
    WhenToTest CharacterComesOfAge

    Condition Trait Intelligent > = 1/2/3

    Affects Intelligent 1 Chance 50

  30. #30
    Member Member Joe_Nvidio828's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Hey man i just had to re-registered to post here. player1, you rock for makin this patch. I just updated to 1.3 from 1.11. Gonna try it out now.

    great job player1, and all the other folks who have spotted the bugs!!

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