I'm hesitant to trust fixes using special traits like Bug and Fix, but these seem necessary. I don't know if the values are reset between generals during the same turn, how can you be sure? Ie general 1 autocalc's, then general 2 auto-calcs. How do you know trait bug doesnt still equal 1 (or 0)?
It's a partial fix, as said.

In your example, after both battles, both general1 and general2 will have bugged traits.
Since in both battles, PostBattle trigger started only once (which gave them bugged trait).
If any of these generals fights another battle with autocalc, he won't get checked for traits.

When end of turn gets (and at the begging of the turn), all general get checked, and thier bugged traits reseted to 0.

If it was just one general, fighting two autocalc battles, he would have bugged trait after first (which would prevent him getting any traits with next autocalc) and after second battle righ back to 0.

Of course, you could always make testing yourself, by removing hidden atrribute from both traits, and adding some description in export_VnVs.txt (so game won't crash).


These seem to be preferences:
8. Pontus' and Scythian Generals get upgraded after the reforms.
10.Raised slightly(really!) stats and custom battle cost for Thracian late general, before was identical to early. Change based on other similiar factions.

Because i dont know if they should be like that.

Problem remaining for me is the generals stats changing, exactly because the britons dont get general upgrade, though generals dont matter as much i can live with this.
I used same motoo, as used when adding missing units for Spain. If facton can build it in Custom Battles, and is not a mercenacy, it should have it in Campaign, since that true for all other factions. Britons by the way don't have alternate general in Custom Battles.

I haven't implemented n.10 (you quoted fix-list from Borsook fix-pack), for now, since it's pretty subjective what stats should have Thracian upgraded bodyguard. Fist I though about stats of Choosen Warlord, since it uses same skins, but then in custom battles, thracian general doesn't really use same icon as Choosen Warlord (only similar).

Anyway, I'll let that question to be decided by therother, when he makes a community patch.

As for the elephants:
A. If you get a city to level 5 (and level 5 stables), that's a big city demanding lots and lots of trade goods, including elephants, if only for the gladitorial games.
B. You could build armoured elephants in version 1.0, 1.1 and 1.2 by CA. If they wanted to changed that, they would have. They didnt.
If something hasn't changed with patches, it can mean:
1) it's working as inteded
2) it's doesn't work as intended, but nobody from official team detected the bug (this happens way too often, even with well know bugs in community, trust me)
3) it's doesn't work as intended, but who cares, there are more important things to fix for now (see minimalistic 1.1 patch)

Anyway, I wouldn't called it a bug, if it worked same way for Selucids and Carthaginians.



About farmer, trader: Original traits aren't really bugged. it's just easy to get bad trait (or recover from it) and difficult to get a good one (without proper temple).

Try checking the thread about Farmer, Trader in this forum (and skip early discussion, lots of wrong assumptions).