for energetic, i assume it's rationalized by saying the gen/gov has aged and although still lively in spirit, can never regain his physical vitality from youth
for energetic, i assume it's rationalized by saying the gen/gov has aged and although still lively in spirit, can never regain his physical vitality from youth
For ease of reference here is flavor text for Energetic:
Lively:
This man is not one to rest on his laurels, or rest at all.
+1 Management, +10% to Movement Points (gives armies the ability to forced march), 5% discount on construction costs
Very Lively:
This man detests laziness amongst his staff, and cannot abide sloth.
+2 Management, +20% to Movement Points (gives armies the ability to forced march), 10% discount on construction costs
Energetic:
This man rarely stops working, even taking his meals on the move!
+3 Management, +10% to Movement Points (gives armies the ability to forced march), 15% discount on construction costs
Blessed With Vitality:
This man's "get-up-and-go" can only be a gift from the capricious Gods!
+2 Management, +10% to Movement Points (gives armies the ability to forced march), 20% discount on construction costs
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Hmmm this doesn't make much sense does it. I think the traits should be changed. The Lively trait should probably only give +5% to movement points.Originally Posted by player1
Very Lively should give +10% movement points. Energetic should give 15% movement points and Blessed with Vitality should give +20% movement points
Now I say to change the stats to the ones I've just mentioned because if you look at the constuction cost reduction bonus it only goes up by 5s, which is what I think CA intended movement points to do as well.
Also I think you should make Blessed With Vitality give +4 management.
It would be good to point out that no other trait at first level gives just 5% bonus to movement (including lively).
Although traits that give movment usually have 3 levels so it's 10/15/20.
P.S.
Anyway, I'm pretty much concerened about Berserk, and changing heavy penalty (-4 morale) to a heavy bonus (+4 morale). You just need 3 points to get to last level (1/2/3), so it's either heavy penalty quickly or heavy bonus quickly.
Last edited by player1; 05-23-2005 at 05:56.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Ok, here is update of things I'll probably do.
First, this one I haven't listed before, but it seems that if General gets Senate Office for second time he'll lose all of its benefits. The problem is with "FirstTime" triggers, since they get triggered even second time, making a mess.
About Energetic trait.
I decided to leave first two levels as they are (+2/+4 movement), since I don't want to alter game dynamics, considering that some leaders start with these traits, and reducing them would change start of the game.
So I'll probably just up 3rd and 4th level with +4movment, just so that benefits won't get lost.
Also, forth level will give +4 management so it won't feel as disadvantage.
As for Berserk trait its last level will give bonus morale instead of penalty. Obviosuly this is boost for germans, thracian and dacian factions, since they have temples that increase this trait. But as I said nothing in descirption makes it feel it should get penalty.
As for IanR trait, I probably would not bother, since it is very rare thing to get first level of trait (rolling 8% two times after adopting brothers), with other levels almost impossible.
For RomanHero and Brave, I'll increase last level moral bonus to +5, since nowhere it explains why would they lose bonus instead.
I would not "play" with titles (the brave, the great), since I think it's more in the realm of moding and personal preference.
I won't bother with popularstanding with Brave, since who knows, maybe romans bribe Brave general.
And considering that Coward trait has negative to popular standing, being available to everyone, I won't bother changing or limiting Feck trait.
Speak now, if you disagree or think there is some better option.
EDIT:
Edited...
Last edited by player1; 05-23-2005 at 08:09.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Well you do what you want with the Lively trait, at least you upgraded the last level to +4 management
The changes your going to make to the beserk trait seem good
I don't know what the IandR trait is so no comment
No complaints against Roman hero and brave trait change
I suppose it's a good idea to remove popular standing with brave since it should only apply to Romans
However I'm not so sure about Feck, is it possible to make a Feck that applies only to Romans and a Feck that applies to other factions? because for other factions you could make it that Feck raises morale for troops yet decreases Influence (like +1 morale -1 influence) so it's a mixed blessing
UPDATE:
Actaully, when I think about it, I think I won't bother with "popularstanding" thing, when I relized that even Coward trait has popularstanding penalty, and you can't really limit that to romans.
So, changes to Brave in regrards to popular standing as well as limiting Feck will NOT happen.
And who knows, romans can bribe brave general, so bonus to popularty has meaning.
Last edited by player1; 05-23-2005 at 08:05.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Its possible, but that would lead to making vanilla 1.2 patch saved games incompatible with this bug-fixer, and that's something I don't want to do.Originally Posted by unseen11
Anyway I dropped whole Feck issue.
My motto is:
If you are not sure about changing something then don't.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
To sum up plans for next version:
-Fixing senate office triggers
-increasing 3rd and 4th level of Energetit trait movment bonus to 20% (was 10%)
-increasing 4th level of Energetit trait management bonus to +4 (was +2)
-chaning Berserker morale penalty to bonus (from -4 to +4 to morale)
-increasing last level RomanHero and Brave bonuses to +5 (was +2)
-chaning IanR personal security penalities to -1/-2/-3 (was -10/-20/-30)
P.S.
I decided to fix IanR, when I realised that -10 to securty is more then enough for novice assassin to do succesful hit.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
New things I found, that will be fixed:
Drinking Companion ancillary should be attainable in fun temples and avobe, and not just fun temples (">= temple_of_fun_temple" instead of "=").
Similary, Master Embalmer should be attainable in healing temples and above, and not just healing temples (">= temple_of_healing_temple" instead of "=").
Similary, Civilized Slave should be attainable in forum and above, and not just in forum (">= forum" instead of "=").
Also, Polybius trigger needs to be reworked, since this...
...is never true.Code:Trigger trigger_polybius_of_megalopolis WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementBuildingExists = scriptorium and SettlementBuildingExists = academy and FactionType romans_scipii and IsGeneral and I_TurnNumber >= 180 and I_TurnNumber < = 304 AcquireAncillary polybius_of_megalopolis chance 80
Changing to...
...would do the trick.Code:and SettlementBuildingExists < = scriptorium and SettlementBuildingExists >= academy
Last edited by player1; 05-23-2005 at 10:27.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Bookmarks