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Thread: BUG-FIXER, an unofficial patch for Rome: Total War

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  1. #1

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Quote Originally Posted by player1
    Although as far as I see only Intelligent trait needs to be inborn with higher levels. For those others (that are skills), it seams that triggers on some other places are missing.
    Indeed, here is my idea for skills

    Trigger selfperpetuating49
    WhenToTest CharacterTurnEnd

    Condition Trait MathematicsSkill > = 1

    Affects MathematicsSkill 1 Chance 4

    You can look at PoeticSkill in original file, for some weird reason (I suspect this reason is called forgetfullness) PoeticSkill can be increased unlike others simillar skills.
    Btw there is clear error with PoeticSkill, it's available to only greeks. In skill description they exclude only barbarians (which seems logical) but during birth such skill is only accessible for greeks, moreover greeks have 2 chances to increase this skill:
    Trigger random_birth37
    WhenToTest CharacterComesOfAge

    Condition CultureType greek

    Affects Arse 1 Chance 4
    Affects PhilosophySkill 1 Chance 8
    Affects MathematicsSkill 1 Chance 4
    Affects PoeticSkill 1 Chance 6
    Affects PoeticSkill 1 Chance 4
    I suspect that Affects PoeticSkill 1 Chance 4 shold be moved from greeks section to generic trigger.
    One more odditie in Skills now it's NaturalPhilosophySkill. Eastern excluded in skill description but they clearly intended to gain this skill, look at the Trigger random_birth39.
    As for idea to treat Intelligence simmilar to Inbred I have to disagree, probably Handsome/Ugly will be a better example for parents influence :) The only bad thing is since there is no antitrait to intelligent, there will be to many smart peoples for my liking. So I think it's better to stick to only such traits like:
    WhenToTest CharacterComesOfAge

    Condition Trait Intelligent > = 1/2/3

    Affects Intelligent 1 Chance 50

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Selfperpetuating is interesting idea, advancing some of those skills.


    As for poetics, maybe developers wanted poetic skill to be greek only? For example, poet retinue memebers are only available in odeons.
    And some generals can get being good poets from the beggining (that's why 2 there are two lines).

    For NaturalPhilosophy, similar retinue member is also excluded from eastern cultures, so I get having them in trigger is probably an error (and harmless one).


    For intelligence, I agree that getting them inherited could just be too much. But something like NaturalMilitaryTalent trait could be interesting.

    Code:
    Trigger dads_NaturalMilitaryTalent
        WhenToTest CharacterComesOfAge
    
        Condition FatherTrait NaturalMilitarySkill >= 1
    
        Affects NaturalMilitarySkill  1  Chance  30
    Only first level is gained this way. Other levels need:

    Code:
    Trigger random_birth43
        WhenToTest CharacterComesOfAge
    
        Condition Trait NaturalMilitarySkill >= 1
    
        Affects NaturalMilitarySkill  1  Chance  50 
    
    ;------------------------------------------
    Trigger random_birth44
        WhenToTest CharacterComesOfAge
    
        Condition Trait NaturalMilitarySkill >= 2
    
        Affects NaturalMilitarySkill  1  Chance  50 
    
    ;------------------------------------------
    Trigger random_birth45
        WhenToTest CharacterComesOfAge
    
        Condition Trait NaturalMilitarySkill >= 3
    
        Affects NaturalMilitarySkill  1  Chance  50
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3

    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    I'm not sure about greek poets and eastern phylosophers.
    As for intellegence trait, NaturalMilitarySkill is a good example, that's how intelligence should be implemented.

  4. #4
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Ok, I would surely add something like this:

    Trigger random_birthNN
    WhenToTest CharacterComesOfAge

    Condition Trait Intelligent > = 1

    Affects Intelligent 1 Chance 50

    As for "dad_intelligent", I'm thinking, maybe it was omitted deliveratly, since raw intelligence isn't always inherited to kids. Some talents as well as level of education is, but I'm not sure about raw intelligence that intelligent trait represents.

    Anyway, it's interesting that philosopher and mathematicam retinue members can be gained at academy, so maybe they should trigger similar character traits. It's similar to rethoricans and natural philosopher at lundus magnus (did I spelled this well?).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BUG-FIXER, an unofficial patch for Rome: Total War

    Ok, here are my current proposals (all new triggers):

    Code:
    ;------------------------------------------
    Trigger random_birth57
        WhenToTest CharacterComesOfAge
    
        Condition Trait Intelligent >= 1
    
        Affects Intelligent  1  Chance  50 
    
    ;------------------------------------------
    Trigger random_birth58
        WhenToTest CharacterComesOfAge
    
        Condition Trait Intelligent >= 2
    
        Affects Intelligent  1  Chance  50
    and:

    Code:
    ;------------------------------------------
    Trigger academy_vnv_trigger
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= academy
    
        Affects MathematicsSkill  1  Chance  5 
        Affects PhilosophySkill  1  Chance  10
    
    ;------------------------------------------
    Trigger ludus_magnus_vnv_trigger
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = ludus_magnus
    
        Affects NaturalPhilosophySkill  1  Chance  10 
        Affects RhetoricSkill  1  Chance  10

    New random bith triggers add possibilty of expetionaly intelligent generals to be born, while academy triggers give ability to improve some of the skills that coul not be improved in other way.

    Percentages and conditions for academy triggers are set to be same as for getting retinue memebrs of same type. For ludus magnus trigger, while both retinue triggers are at 15% chances, I deciced to use 10%, since I so no reason why naturalphilosophy and rhetorics are more easier to lern then philosophy. Also, I think that ancillatries gained by scriptorium and ludus magnus deliberatly have higher chance to happen, then memebr from academy, to make leaders get better retinue memebrs.


    I still have yet to decide about dad_intelligent kind of trigger similar to NaturalMilitarySkill.

    .
    .
    .

    Now, some new things I want to discuss.
    Here are existing triggers for traits of new assassins:

    Code:
    ;------------------------------------------
    Trigger assassininit1
        WhenToTest AgentCreated
    
        Condition AgentType = assassin
    
        Affects NaturalAssassinSkill  1  Chance  100 
    
    ;------------------------------------------
    Trigger assassininit2
        WhenToTest AgentCreated
    
        Condition AgentType = assassin
              and Trait NaturalAssassinSkill = 1
    
        Affects NaturalAssassinSkill  1  Chance  33 
    
    ;------------------------------------------
    Trigger assassininit3
        WhenToTest AgentCreated
    
        Condition AgentType = assassin
              and Trait NaturalAssassinSkill >= 2
    
        Affects NaturalAssassinSkill  1  Chance  33 
    
    ;------------------------------------------
    Trigger assassininit4
        WhenToTest AgentCreated
    
        Condition AgentType = assassin
              and SettlementBuildingExists = great_forum
    
        Affects NaturalAssassinSkill  1  Chance  100 
    
    ;------------------------------------------
    Trigger assassininit5
        WhenToTest AgentCreated
    
        Condition AgentType = assassin
              and SettlementBuildingExists = curia
    
        Affects NaturalAssassinSkill  2  Chance  100
    Triggers from 1 to 3 randomly give assassins natural talent from 1 to 3 (with geniuses being the rarest).
    But triggers 4 and 5 are interesting. First they got introduced with 1.2 patch. Second they give better assassins if forum is upgraded. But, it's weird that they add to talent. That way if you have great forum, no assasin will have just "talent for killing", all with be either "natural born killers or geniuses". If you have Curia, all assassins will be "assassination genius", nothing less.


    Is it possible that 4th and 5th triggers are supposed to add to assasin experience (GoodAssasin) instead? That way the upgraded building always mean something, and not all recuited assassins will be geniuses (but those that are will have good starting qualities).
    Good: no so many geniuses means not so easy to maximize every assassin skills
    Maybe bad: better talented assassins can get a good start if having upgraded forums
    Last edited by player1; 05-29-2005 at 08:07.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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