it probably won't, or it'll be even more arcade-like than RTWOriginally Posted by Grand Duke Vytautas of the Lithuanians
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it probably won't, or it'll be even more arcade-like than RTWOriginally Posted by Grand Duke Vytautas of the Lithuanians
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robotica erotica
Civils Wars: Yes; Revival of Destroyed Factions: No; Time Periods: Absolutely
It was extremely aggravating in MTW to have a faction come back with far advanced units than they had before being conquered. Besides, the culture penalty forces a conquorer to garrison properly or rebellions will occur (not that rebellions are that hard to put down).
Civil Wars, on the other hand, would provide excitement because specific family members could take sides along with the cities in which they sit as governors.
Also, I agree that time periods wouldn't be difficult. It would allow Roman factions to go straight to the Marian Reforms. Plus, after a while I always played MTW in the Late Period so I wouldn't have to go several sessions of building and buidling before getting to the advanced units.
I definitely miss the civil wars and faction re-emergences.
I didn't have many civil wars in MTW but miss keeping my generals
loyaland beeing involed in a major war with
spain then have germany remegerright behind you
I think a post Marian reform time period would be a great idea. It would be a very challenging time period as well. However, in order to make it work, I think the game has to have a lot more historical accuracy.
For example, in MTW, the Mongolians would always pop out. There was no way to eliminate them.
In RTW, no such thing happens, even though Rome was plagued by enormous armies popping out from other states! Well, enough of that, I say. Have enormous armies of Mithridates, Italian rebels, Spanish armies under the command of Quintus Sertorius and Germanic hordes pop up in the right year. Have a faction reemergence if the player has conquered these factions out of existence.
That way, we would be able to accurately represent the challenge the Senate had faced - fielding an army with very few funds, rebels popping out all over the place and the enormous armies of the Eastern barbarians.
The game is flawed, currently, because it doesn't show how the most chaotic era of Rome's history really took place AFTER the Marian reforms.
And as I say, it would take 30 mins tops, to create.
Last edited by SigniferOne; 03-15-2005 at 17:25.
Just set a few stacks up with a good general in the general vicinity if you are Turkey and wipe them out.....
Post reform time period would be good.
"A man's dying is more his survivor's affair than his own."
C.S. Lewis
"So many people tiptoe through life, so carefully, to arrive, safely, at death."
Jermaine Evans
There are a couple mods being worked on for a post-Marian reform start. With due respect to dsyrow1, it is taking more than 30 minutes (at least for my team - The First Triumvirate mod) because we want to do it right. Doing it right includes splitting the Gauls into more than one tribe, getting the Senate to behave appropriately, changing the "family" factions to properly represent the period in question, etc. etc. etc.Originally Posted by The Storyteller
My team for one is not just rushing out some 30 minute edit - we are trying to provide a new and immersive experience, fully tested and ready to enjoy.
I think that late game civil wars would be a great idea. What id like to see is a unified rome ala RTR splitting apart towards the end of the game.
Your family tree could be more of a representation of the senators currently seconded to posts outside of rome e.g. generals and governors, within which there are certain tribes and families. Cities and armies would have individual loyalty to their current family member, depending on their traits and length of time in charge.
When the civil war occurs you could lose control of all troops apart from those with high loyalty to your nominated family which you have of course put in good positions. It would be great if the AI was to bring all roman and senate troops to italy for a mssive showdown near rome.
The bind would be finding a way of preventing the player from shamelessly exploiting the mechanic to leave AI family members with no troops.
Alas tis but a dream.....
Last edited by Ginger; 03-16-2005 at 16:15.
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
-Voltaire-
Cry Havoc and let slip the FERRETS OF WAR!
There is revolts in the game and that is really as good as faction re-emergence especially now the rebels have a little more variety and have their own regional titles...
I do miss disloyaty in your generals though, and if we could imlement that somehow it would be easy to have civil war as a civil war simply requires a reasonaly large number of generals and troops to rebel...
I wonder what would happen if you introduced high influence diplomats to the slave faction? would it try to bribe generals? If that could be made to work perhaps you could make those diplomats invisible on the strat map to make the revolts appear random??
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