That fact provides more time for maneuvering at the height of the fighting. If you loose the first unit in SPQR, you are in serious trouble as that extra enemy unit can come and flank one of your other units and then you'll be down two units, and it only gets worse from there. The men in SPQR die very quickly when hit from behind usually on the first strike which is due to a game mechanic built into the battle engine. If there would be any criticism of the dynamics in SPQR, I would expect it to be that units fight too long thereby allowing other units to come from too far away. However, flanking was decisive in many ancient historical battles. SPQR mod is the first mod I've seen that actually allows a battle like Marathon or Cannae to be fought with success the way the historical battle was actually fought.
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