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Thread: Accurate Towns In Rome Total War Mod Suggestion!!!

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    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Accurate Towns In Rome Total War Mod Suggestion!!!

    Swordsmaster - I had another thought about the multiple tile settlements thing. Could you make a placeable (in the same way as a road) wall model and have it as an impassable campaign/battle map object, which would be developed as your settlements walls would be (obviously placing gatehouses where roads pass through etc.)? This is considering that roads change appearance as you upgrade them as do ports and settlements. This considered would it be possible to create several new campaign/battle map tiles which would appear as urban areas (using the models for the campaign and battle map settlements). You could then place the right shaped urban landscape tiles (which would be added as the settlement expanded) and develop your walls, road-like, around them (using the unwalled settlement model on the campaign map and designing the new tiles to fit into this)? Another benifit of this could be extra walls as at Jerusalem (around the royal precinct) etc. The main problem I can see in this is that the walls would have to change position in relation to the settlements expansion, and I'm not sure whether the walls/roads can be altered in terms of path "dynamically" per se.

    LegioXXXUlpiaVictrix - I definately agree that any added realism is a huge improvement! But I am hesitant to give up on the multi-tile approach just yet. And regarding your other comments:

    "A question: will these modified cities also have buildings appear when you build them? For example in Athens, should parthenon be there even if you only have a shrine in the city? IMO the best way of implementing this mod would be to change what's in cities from start so that Athens for example starts with temple or large temple and so on."

    I agree with all you've said here and yes buildings will be added as you build them (unless the settlement has them at the start) just in the correct positions this time (see images of Athens layout - The Odeon, for example, when built, will appear in the position seen on these maps, or those that are most relevant anyway). Its just a matter of working out what should be there at the start! Which for the major cities (like Athens) shouldn't be too hard.

    "I also wonder if it's possible when making Carthage to make that cool dry dock change as the port of the city is upgraded?"

    Carthage may have its "uber-dock" from the start as the game begins after it was built. If we choose not to give Carthage the dock from the start it will most likely be an upgrade after Dockyard.

    Please ask me to clarify if any of this is not clear!

    Lastly, any modellers or other people with useful skills (who have nothing better to do!) please start applying whenever you wish!
    Last edited by Lonely Soldier; 03-17-2005 at 23:43.
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